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A jam submission

Diving into Gas GiantView game page

Submitted by Nickwsy — 5 hours, 16 minutes before the deadline
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Diving into Gas Giant's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#304.1844.184
Innovation#1193.3423.342
Overall#1703.3383.338
Audio#1713.2893.289
Fun#3102.9742.974
Game Design#3133.0533.053
Graphics#3273.1843.184

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are the commander of a gas giant exploration mission. You are goal is to explore what is under its surface. In other words, you are diving into a gas giant.

Did you write all the code and made all the assets from scratch?
The game is made with unity. The codes are original, the assets are made from existing assets. The cover image is generated with stable diffusion

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

A really original game ! The use of physics is really well implmented, great job !

Submitted

I need this OST!, was hard to get the controls.

Submitted

Controls were hard for me but I love the vibe of the game. The use of physics is very cool, and I liked the music :D 

Submitted

Atmospheric music in the game. Graphics are simple, controls are a little tricky

Submitted

Really like the concept, it's not often you see physics based games in a jam.

Submitted

Very nice game, judging from the amount of data and formulas you must've had a lot of fun making it :) I like the concept of having a number-based game. And the multiple soundtracks! The best part!

Submitted

Thanks for rating our game EUR01 ;). Indead what a similarity in the approach to upgrading! I really find it addicting to upgrade more and more in your game. Can't stop :). The waiting is however not so fun. Good that you have a speed button. Maybe it would be fun to add simple left/right movement to dodge certain weather effects? That could add so much. But then again, maybe it's not what you're going for. Nice entry! Congrats. 

Submitted

Interesting game, I liked the story bits interspersed with progression. I did have a few issues though. One of which was that for some reason the speed of the game seemed to impact my pressure shield, so at x1 speed it would give me very little, but at x100 game speed it gave me way more. This became an issue when I had to go super deep and needed to get the x100 speed levels of protection, but without the shield I would blow up in one second, giving me almost no time to turn it on. The other issue was just how long the decent takes at the endgame. For the final run it literally took multiple minutes of just waiting to get there, which was rather tedious. I appreciate the game overall, I just think the rocket should propel you faster, if that and the game speed bug were fixed, this would be a really good experience.

Submitted

I see the similarity’s you mentioned. Love a lot of stats you surpassed us in that ! Job well done 👍. 

Submitted(+1)

This was a fun game, unique mechanics and surprisingly funny story!

I did find it quite grindy, I actually sunk quite a bit of time in it and only ended up getting to 5000km. At that point the upgrades just seemed too expensive and it was taking too long to build up the cash to get them.

There were also a few bugs/UX issues. The pressure shield factor would sometimes stack for each run, making the game super easy. And you'd sometimes get caught in a loop where time warp is at 100x and you don't have enough time to change it back before exploding.

But overall, an enjoyable and very creative entry :)

Submitted(+1)

This is amazing. The story kept me invested all the way to the end. Bravo, 10/10.

Submitted (1 edit)

Really really addictive and fun to play! I'd love to see this game with the info panel as some kind of diegetic UI with gauges and stuff like a real control panel. Also at high speeds I'd often die without knowing whether I needed to up my pressure resistance or heat, maybe some post-death information screen would have helped.

Submitted

I was a bit lost at first but it is quite fun after that

Submitted

i found a bug that allowed me to go almost 400 thousand meters down, when you press restart the shield doubler stays applied from the previous drop and you can double it again and again by restarting, so my strategy was to set all slots but one to heat resistant plates and get the maximum amount of heat resistance, then just double the pressure with a few rounds and let it drop.
Amazing game all in all, i find these sorts of games fun and addictive, right up my ally, Great job!:)

Submitted

Although the art and music are well done and the idea is pretty fun, in practice this game is just about grinding and isn't very fun, it's just a tycoon basically and none of your decisions feel like they matter. However the game is very polished and the theme is well executed. 

Submitted(+1)

Super interesing concept. The music put me a little off and i found it hard to decide which upgrade to get. But this was in a way very addictive. The speedup is a good idea, but once i hit 100x by accident i was only barly able to put it back to 10x because i died in 0.5 seconds. Also if you don`t get punished for dying at low altitudes, playes will just spam-grind runs to get money, which makes the decisionmaking less relevant. But this is critc on a highj lv. I realy enjoyed the game and would give you extrapoints for innovation if i could. Great entry.

(1 edit)

this is probably a very interesting game, but I didn’t understand the controls and what you need, can someone tell me what to do?

- my game https://itch.io/jam/brackeys-10/rate/2236838

Developer

You can read the the description below the game to get an idea. Sorry for not including a detailed turtorial. You basicly upgrade your ship, then dive into the planet, there is not much to do during the dive. After the dive you will be rewarded with a certain amount of money, which you can use to upgrade your ship and dive again.

Submitted

I really like the idea and the simulation is nicely done. Solid game.

Submitted

The speed simulation looks incredibly detailed, and having a jukebox to switch tracks on while the ship drops is a cool idea. I do think this could benefit from more speed settings, I have currently been falling for over 9 ingame hours, and no end in sight. Maybe a 500x or 1000x would be nice.

Submitted

Really cool concept, I can see this being developed further and making a really fun and engaging experience.

Viewing comments 31 to 12 of 31 · Next page · Last page