Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VISE

14
Posts
2
Followers
2
Following
A member registered Aug 31, 2018 · View creator page →

Creator of

Recent community posts

This is amazing! It's the type of idea I wish I had thought of at the time. Excellent use of intentional bugs theme.

1800 something on my first go. Will try again later. Great game!

Wow lots of great games to play in this thread!

Here's my game: https://itch.io/jam/wowie-jam-2/rate/552906

Very hard, random teleportation bug is sometimes annoying but I still enjoyed it

https://itch.io/jam/wowie-jam-2/rate/552906

Here's mine. It's a bit rough and very short but hopefully you like it. I'm a young programmer who hopes to one day make a living off of making video games.

Although I focused less on programming and more on art for this jam to help expand my skill set.

NP

Consider trying my game out

https://itch.io/jam/wowie-jam-2/rate/552906

https://itch.io/jam/wowie-jam-2/rate/552906

It's super short but I hope you like the concept I was going for

Highscore: 972

Very simple game but still fun.

https://itch.io/jam/wowie-jam-2/rate/552906


Yeah team Unity!

I'd say yes! The idea is to keep games short anyway

eulerAngles is best for setting direct rotations values (It works the same as setting an objects rotation in editer). Other things you could try would be transform.Rotate(x,y,z) for continues rotation or transform.LookAt(targetposition) to point the object towards a location.

You usually can't apply quaternions directly and it's usually a bad idea to try and do so.

If you want to modify the object's rotation directly best suggestion I have is to modify the eulerAngles. It's much easier to use as it's just a Vector3.

For example something like:

transform.eulerAngles = Quaternion.LookRotation(newRot).eulerAngles;

I haven't tested the above code but I've got something similar running in my game.

Hope this helps

I would suggest at least 2 hours. It sounds like a lot, but stuff can go wrong, especially if you're not used to uploading itch. And you can always re upload if you make changes to the project.

You don't want to be scrambling last minute to get your project up before the deadline and then have the web page become unresponsive due to traffic.

What might help is to think of just one mechanic that you find fun, and then think of a way to break that mechanic in a way that's interesting.

For example, jumping is a fun mechanic, but what if when you jumped you didn't fall back down? Or you jump in the wrong direction? Or every time you jump your top move speed increases for some reason? etc.

Good luck everyone! And remember it's not a bug, it's a 'feature'