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excited

A topic by sicave created Dec 17, 2023 Views: 127 Replies: 8
Viewing posts 1 to 3

Pretty neato lil demo, hyped for continued development, best of luck man!

Developer (1 edit) (+1)

Thank you ! Is there anything you think needs improvement ?

Personally, I think the demo's too short for criticisms to materialize, but if I had to pick something...It'd be the movement and controls.

They feel stiff and unforgiving, they feel awkward and rigid, and I feel like they could be a lil more smooth.

Developer(+1)

Alright, will see what I can do.

Developer(+1)

Hi ! After a rather long time, I've finally managed to put out an extended demo, would you be so kind as to check it out ?

(+1)

Sure!

Developer(+1)

Hello! Did you find the time to check it out?

(+1)

Sorry! to be earnest I did forget.

First off, the game got cleaned! Everything is much more polished and smoother, good progress!
The animation and music is incredibly decent as well, though I do think the art direction is a bit too muted.
 I'd also note that some tweening on the movement is not meant for pixel art, and as such looks somewhat weird.

However, some of the enemy moves are not well telegraphed, to be clear, telegraphing should tell you what the enemy's going to do, whether or not they'll move, the size of the attack, and when it'll happen; which some animations fail to do.

Most subjectively, my eyes just sorta glazed over the lore and characters.
I don't come close to know enough about writing to tell why, but I've noticed overcomplicated terms and names along unnatural and uninteresting dialogue with unintriguing characters tend to correlate with this issue.

Overall, the gameplay could use some better flow in combos, but the quality of the general game has been well improved since the last time I've played it, good work!

Developer(+1)

Thanks a lot! I'll try to improve the game based on your feedback :D