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voidtempo

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A member registered May 16, 2020 · View creator page →

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There seems to be a bit of an issue with how Rahituber recognizes mouse movements. Particularly, changing programs that have different FPS (in the example in the video, going between the Fortnite lobby and in-game resulted in some weird jittery motions, especially in layers that have inherited motion. I don't know if the FPS different is actually the cause or not, but that situation where there is a program i have focused is changing between two states of a limited FPS and a free FPS seem to cause it. You can find an example in the video below! The clip about it starts about 1:35


Heyo! Loving the software so far, I shared some thoughts and ideas in a video, which I'll highlight below. 


I'd love if you added a way to enable a constant movement of all parameters (scale, rotation, position, etc) outside of the breathing mechanic. It'd work similar to an LFO in music, where you have a way to achieve constant motion. In the test avatar I made in the stream that the video was taken of, I was hoping the cloudy layers I have would be able to have a rotation while being unaffected by the breathing (or rather in addition to it), but I found no such option. I can imagine a plethora of ways that this can be made useful; Even different patterns of LFO type things could be fun (a sine wave going smoothly from 0-359 degrees and resetting, a square wave or step sequence going from 0 to 180 to 0 again or in whatever steps people desire, etc!


Other things I mentioned probably belong better in the bugs/glitches category, so I'll post there as well!

If a game is overriding the use of any of the hotkeys, or any other program you're using for that matter, it won't work.

This is just like the suggestion to have a hotkey to do actions in a gif or png sequence format,  but instead a hotkey to have your character show a different emotion!

How it would probably work would be a hotkey would just swap the PNGs used to a new set that's designated by the user to be that emotion. The original would be a sort of default emotion, and then the hot keys you create could correspond to any number of emotions you like. Essentially it'd be like swapping the avatar completely on the fly, but perhaps the character you choose that contains all those emotions would be preloaded so that the change could be instantaneous.

Just a thought! LMK what you think. Loving using HONK so far!