¡Che está muy bien! Me gustó mucho la idea y el feeling. Lo que sí, sentí que no tenía mucha agencia sobre lo que pasaba... como que algunos poderes ayudan a darte más control y otros no tanto.
Vonrov
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Very interesting proposal, I really liked the dinamics generated trough the change of characters, althought I couldn't pass the first level. I got stuck at the end (couldn't figure out how to get the red guy to the top)
Also, I think generally is best to use the classic controls for the classic movements ("space" for jump, for example).
It shows you have put a lot of content in the game. This is awesome, considering the 72 hs deadline.
Hello!
Congrats to everyone. I am in the office now but I will be playing all your games during the week.
Here is the game me and my team made: https://itch.io/jam/icojam-2023/rate/2194565
It was our first Jam :)
Thank you very much! Yeah, there is actually no checkpoint system, we didn't get the time to do it. Now that you mention it, maybe using a floppy disk for other thing was confusing, thank you for that feedback. The floppy disks at the begining are for decoration proposes, althought in the second level when you access the 2D level its a platform you can use (because it gets on reach changing the perspective)
Regarding the big jump, if you are refering to the one in the end of the 3D level, there is a ventilator after you jump the last ram :)
Thanks for the feedback! We will be playing your game in the following days!
¡Juegazo! Me parece que este juego logra varias cosas que todos los que diseñamos queremos lograr cuando hacemos un juego:
- Elegancia en las mecánicas, porque con 4 acciones desarrolla alrededor de 50 niveles muy variados
- Niveles divertidos y con una curva de dificultad progresiva
- Unión entre la dinámica del juego y la temática del mismo, lo que a mi parecer no es fácil en un juego que estrictamente no es dependiente de la narrativa.
- Más allá de que a mi me guste particularmente el Pixelart, la paleta de colores y las elecciones de arte favorecen todas a la jugabilidad. Los elementos son claros, guian al jugador y ¡son lindos! jaja