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Sleepwalkers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #45 | 4.000 | 4.000 |
Overall | #178 | 3.652 | 3.652 |
Fun | #192 | 3.652 | 3.652 |
Innovation | #230 | 3.565 | 3.565 |
Theme | #242 | 3.826 | 3.826 |
Graphics | #261 | 3.783 | 3.783 |
Audio | #523 | 3.087 | 3.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Story, Narrative, Controls
Did you write all the code yourself and made all the assets from scratch?
All the code made by me. Assets made partially by me and by third-party providers (Kenny.nl, Gothorlagee)
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Comments
Wow this game is incredible! The sounds, the assets, all very good! The color palette was very consistent and pleasing, and I liked the dreamlike aesthetic of it! I wish that the characters didn't slide as much as they did, since they felt pretty floaty and imprecise to control. My brain is not big enough for the final level, it seemed impossible. Great entry!
Haha, thanks a lot for your feedback! :) We hope you had a great time playing our game.
I love games like this, where you need to think for two and connect logic and spatial thinking. also i like appropriate relaxing music :)
Many thanks, fedusiv!
Phenomenal concept. Great art direction. Intuitive af.
Thanks a lot for the motivation!
I really like this idea and the main mechanic, great game
Thank you for the kind words!
Nice! I liked this idea a lot. Very interesting take on stronger together. Your dialogue could use a little polishing but other than that great job!
Thank you! It would help us a lot if you could elaborate dialogue’s pain parts more.
Really good game I enjoyed it.
P.S. I would really appreciate it if you check out my game, Pitch Black.
awesome game! really enjoyed it!
Many thanks!
Thought it fit the theme really well. The puzzles were well executed and felt like a big accomplishment solving it after much frustration. For the simplicity of it, there was a good amount of polish and attention to detail. Great job on your first jam!
Thank you for the kind words, thui! We indeed have quite a journey ahead :)
I played your game on my stream, very nice experience and a little story / context to back it. Great entry, the controls are maybe a bit too sensitive and i am a bit sad there isn't more levels ! Good job guys
It was awesome to see somebody playing our game, thanks a lot again! 🙌 We’re already working on the first big patch.
Nice game, though I think the controls for the characters could be imrpoved! Great work!
Thanks a lot!
Grate game amazing puzzles and art style
Well done.
Check and rate my game to
https://itch.io/jam/brackeys-5/rate/927237
Thanks for the kind words!
Great puzzles, nice artstyle. Core mechanics done incredibly well. I only suggest not reapeating dialogs after restart and wider paths, because, in some levels, it's hard to not hit these arrows.
Thank you for such detailed feedback! We’re in the middle of the first big patch, so dialogues already on the fix list 🙌
Great artstyle and puzzles!!! They were doable, which I appreciate a lot :D And it does echo that feeling when you're half asleep and your brain is whirring fast, solving nonsensical puzzles..
Exactly! :D I'm really happy that you found the game joyful, thank you.
I'm a big fan of the art style. It looks amazing!
And the game fits the theme very good.
great job!
Many thanks! That really means a lot for our team.
Absolutely adore the visual style man you really nailed it.
Check out my game if you have time. It's a word game. I'd love to see screenshots of your longest words!
https://itch.io/jam/brackeys-5/rate/928200
Thank you for the kind words!
During the day, Noah is the most ordinary guy, like your classmate or neighbor. But as soon as he falls asleep, another Noah wakes up–Woah, which Noah made up himself to cope with sleepwalking. But in the morning he doesn't remember anything…
Authors: Konstantin Zhabinskiy (@zzzhabinskiy): Game Design, Development, 2D Art, UX/UI Design, VFX, Level Design Vera Zhabinskaia (@veramufasa): Game Design, Story, Narrative Design, Level Design
Special thanks: Theodore Zhabinskiy, Stanislav Zhabinskiy, Elijah Straykov, Nikolai Korshunov, Simba & Rafa, itch.io Community
Third party assets: Kenney.nl (SFX, Sprites), "Dungeon" by Gothorlagee (Music)
It's our very first game and first participation in game jams, so we'd love to get any feedback from you. Please consider contacting our studio, Gridly Games