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Voxiee

3
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A member registered Jun 14, 2021

Creator of

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(2 edits)

You're correct that the ideal strategy is to run one platformer at a time. We had plans to implement a mechanic where players could swap between the two worlds with characters, or something similarly dynamic, but we ran out of time.

To leave from an endpoint, you can press the space key. However, the endpoints aren’t represented well visually. I plan to dedicate more time to refining levels in our next iteration.

Thanks for pointing out some of the bugs in our system and game, especially the main menu issue—I hadn’t noticed that one. If you have any other thoughts, please don’t hesitate to share!

We definitely need to adjust camera angles and object positioning, was it overall layout that felt weird or the split camera cutting objects off? Maybe a mix of both? 


Thanks for the feedback!

I really enjoyed this game! The mechanics of pieces made it feel a lot like chess but with a wild twist. It was interesting you could harm your own pieces as well as the opponents, it surprised us a couple times and shifted the play of the game.