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Unterwelt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #83 | 2.636 | 2.636 |
Audio | #83 | 1.636 | 1.636 |
Controls | #84 | 2.136 | 2.136 |
Accessibilty | #84 | 2.000 | 2.000 |
Originality | #87 | 2.455 | 2.455 |
Overall | #89 | 2.084 | 2.084 |
Graphics | #90 | 1.909 | 1.909 |
Fun | #92 | 1.818 | 1.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Momento mori, undo, why limit yourself
Game Description
In Unterwelt you play as a Landsknecht (a soldier) who has deceased and is finding their way to the afterlife at the location where they will meet the mirror reflection of their soul and be given a chance to move on
How does your game tie into the theme?
you control two characters that are physically reflected while also being reflections of eachother
Source(s)
N/A
Discord Username(s)
7xcritical
Participation Level (GWJ Only)
1
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Comments
I liked the title artwork, and the ability to adjust how much of the top and bottom screen you can see at a time was cool. That feature does speak to a potential issue with the current design though: the two worlds don't seem to interact at all. It seemed like the ideal strategy was to pick one screen to focus on, get it to the end, then switch to the other one. It would be cool to see some interaction between the two worlds in a future version. Some additional notes:
You're correct that the ideal strategy is to run one platformer at a time. We had plans to implement a mechanic where players could swap between the two worlds with characters, or something similarly dynamic, but we ran out of time.
To leave from an endpoint, you can press the space key. However, the endpoints aren’t represented well visually. I plan to dedicate more time to refining levels in our next iteration.
Thanks for pointing out some of the bugs in our system and game, especially the main menu issue—I hadn’t noticed that one. If you have any other thoughts, please don’t hesitate to share!
Good concept, good work, this game just need a bit of polish.
Yeah we had big ambitions and didn't finish all of our ideas we are hoping to come back and add that polish it needs, but first I'm taking some time to learn by making a more standard platformer since this was my first game
I really like the title art that was made for this game and seeing the word Landsknecht really brought me back to my civ 5 days :D From a non-platformer player's perspective, having to jump onto moving platforms that aren't within the camera felt a bit janky but I think you pulled off playing 2 separate platformers at the same time well.
GJ!
We definitely need to adjust camera angles and object positioning, was it overall layout that felt weird or the split camera cutting objects off? Maybe a mix of both?
Thanks for the feedback!
I think the layout was a pretty neat way of changing control over the top/bottom screen. It felt like if the camera was zoomed out a bit I could see what I was doing a bit better though :)
Really good concept that definitely fits the theme for the Game Jam. As mentioned in some of the other comments the artwork is impressive and the game just needs a bit more polish. Great work!
I really like the image/title of the game - really beautiful. The game itself is too unfinished, but I would be curious to see what happens then the knight gets where he's going :)
Curious game! definitely it is original! however, I did not understand what was the point of the inverse part. Is there a point? or they are just two separate platform games?
This feels like a fever dream.
Im not sure if im rating a humans game or an AI's game. Dont give up game dev man, and i respect you putting this out there, but i'd love to see how you can improve on this.
Me too this was my first complete game aand I'm excited to see what I can make next! Especially excited for the next godot wild jam
Hard to give feedback on this. The game resolution is quite small, making it difficult to actually see what's supposed to be on screen. Movement feels okay but the controls aren't the best. I feel like there's a good concept to be had here, but its difficult to really tell what's going on due to the lack of window size. Feels very unfinished overall.
Yeah we all work and definitely had days that were wasted I wish we put more work into it and we plan on fixing it up to be a more polished experience, one of the biggest hurdles was working with the viewport I've been having a hard time understanding how it all works, thanks for the feedback
whoever created this game is a genius