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A jam submission

UnterweltView game page

in the end you must reflect on how your life has affected the world around you
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Unterwelt's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#832.6362.636
Audio#831.6361.636
Controls#842.1362.136
Accessibilty#842.0002.000
Originality#872.4552.455
Overall#892.0842.084
Graphics#901.9091.909
Fun#921.8181.818

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Momento mori, undo, why limit yourself

Game Description
In Unterwelt you play as a Landsknecht (a soldier) who has deceased and is finding their way to the afterlife at the location where they will meet the mirror reflection of their soul and be given a chance to move on

How does your game tie into the theme?
you control two characters that are physically reflected while also being reflections of eachother

Source(s)
N/A

Discord Username(s)
7xcritical

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

I liked the title artwork, and the ability to adjust how much of the top and bottom screen you can see at a time was cool.  That feature does speak to a potential issue with the current design though: the two worlds don't seem to interact at all.  It seemed like the ideal strategy was to pick one screen to focus on, get it to the end, then switch to the other one.  It would be cool to see some interaction between the two worlds in a future version.  Some additional notes:

  • The visual presentation of the tutorial was pretty good.
  • At some point the tutorial had a character say something about my having died and left a corpse behind, when I actually hadn't died yet at that point.
  • The tutorial did not seem to recognize when it was completed.  Either that or I couldn't tell where the exit zone was, but both worlds had what looked like a door that I had both characters in front of
  • The main menu is bugged.  After returning to the menu by any means (in my case after manually quitting out of the tutorial), none of the buttons worked
  • In both the tutorial and the main game, the music stopped playing after a minute or two, probably best to set to looping
  • As far as I could tell the main game (or what you call hard mode in the menu I suppose) didn't have an ending?  I couldn't get the top character to their first checkpoint, but I got the bottom character to a point where the world just abruptly ends with nowhere to go.
Developer (2 edits)

You're correct that the ideal strategy is to run one platformer at a time. We had plans to implement a mechanic where players could swap between the two worlds with characters, or something similarly dynamic, but we ran out of time.

To leave from an endpoint, you can press the space key. However, the endpoints aren’t represented well visually. I plan to dedicate more time to refining levels in our next iteration.

Thanks for pointing out some of the bugs in our system and game, especially the main menu issue—I hadn’t noticed that one. If you have any other thoughts, please don’t hesitate to share!

Submitted(+2)

Good concept, good work, this game just need a bit of polish.

Developer

Yeah we had big ambitions and didn't finish all of our ideas we are hoping to come back and add that polish it needs, but first I'm taking some time to learn by making a more standard platformer since this was my first game

Submitted(+2)

I really like the title art that was made for this game and seeing the word Landsknecht really brought me back to my civ 5 days :D From a non-platformer player's perspective, having to jump onto moving platforms that aren't within the camera felt a bit janky but I think you pulled off playing 2 separate platformers at the same time well.

GJ!

Developer(+1)

We definitely need to adjust camera angles and object positioning, was it overall layout that felt weird or the split camera cutting objects off? Maybe a mix of both? 


Thanks for the feedback!

Submitted

I think the layout was a pretty neat way of changing control over the top/bottom screen. It felt like if the camera was zoomed out a bit I could see what I was doing a bit better though :)

Submitted(+1)

Really good concept that definitely fits the theme for the Game Jam. As mentioned in some of the other comments the artwork is impressive and the game just needs a bit more polish. Great work!

Submitted(+1)

I really like the image/title of the game - really beautiful. The game itself is too unfinished, but I would be curious to see what happens then the knight gets where he's going :)

Submitted

Curious game! definitely it is original! however, I did not understand what was the point of the inverse part. Is there a point? or they are just two separate platform games? 

Submitted(+1)

This feels like a fever dream.

Submitted(+4)

Im not sure if im rating a humans game or an AI's game.  Dont give up game dev man, and i respect you putting this out there, but i'd love to see how you can improve on this.

Developer

Me too this was my first complete game aand I'm excited to see what I can make next! Especially excited for the next godot wild jam

Submitted(+2)

Hard to give feedback on this. The game resolution is quite small, making it difficult to actually see what's supposed to be on screen. Movement feels okay but the controls aren't the best. I feel like there's a good concept to be had here, but its difficult to really tell what's going on due to the lack of window size. Feels very unfinished overall.

Developer

Yeah we all work and definitely had days that were wasted I wish we put more work into it and we plan on fixing it up to be a more polished experience, one of the biggest hurdles was working with the viewport I've been having a hard time understanding how it all works, thanks for the feedback 

Developer

whoever created this game is a genius