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Vulduin

9
Posts
3
Following
A member registered Oct 18, 2021

Recent community posts

What a great game! I had a lot of fun playing through it. I like the concept of the game and how the dice with more sides are tougher to kill but also have a chance to reward more coins. You did a great job of executing on your idea and the end result is a game that looks nice and plays really well.

If I were to offer any critique I would say that the game felt really difficult for me until I started building almost all turrets with a few cannons here and there. The other two tower types just didn't seem worth the money to me, but I'd be curious to know if anyone else had success with those. That said, it's a game jam so no it's no surprise that there might be some balancing tweaks to be made. Balance nitpicking aside, the game is great. Well done!

This is a really interesting game and it deserves more comments/ratings! I really like the concept that you went for, it's definitely relatable lol and it's different than anything else I've played so far. My one critique is that the timer feels too fast for me. I had a hard time keeping everything straight as far as what each player likes, dislikes, who's turn it is, etc., so I would lose track sometimes and just have to pick a number randomly. Overall though, I like the game a lot. Nice job!

Very well done! The art and music are both awesome, and the gameplay is simple but fun and well executed. The only minor critique I have is that I feel like the theme could've been integrated into the gameplay in a stronger way, but I won't hold that against you :) Overall, I think you did a great job with this game!

Very nice game! I really liked how you did all the art, UI and music. It all fit together nicely and felt very cohesive. My only critique is that the gameplay is a little too random for me as it seemed like most of my decisions resulted in nothing happening due to not getting the dice roll I needed.

This is a nice idea for a game! it's simple but the mechanic you came up with works really well. You did a nice job with the art and music as well, good work! :)

Very nice game! You nailed the dice movement and animation, and the overall visual aesthetic was nice too. The main mechanic was simple but creative and interesting. I'm sure you could expand on the idea if you wanted to and come up with all sorts of interesting level designs. Nice job!

Nice job with the art and music! The battle mechanic was cool as well. I like the idea of having to choose when you want to reroll your stats and trade one stat for another. I think it could be even more interesting if maybe you lose one point of a stat when you choose that action on your turn (i.e. -1 from ATK every time you choose to attack), that would make it so you need to reroll more often. I found myself rerolling until I got good stats then the enemy and I would just go back and forth whacking each other til one of us (the enemy) was dead. Regardless, I like the idea a lot and I think you guys made a really nice game!

This is a really great game! The art and music were on point, and the core game mechanic was creative and interesting. It took me a bit to understand how it worked (at first I just thought it was random, which was frustrating), but once I understood that you could control whether you double jump/dash/fall it made the game much more enjoyable. It was still a tough game and I wasn't able to finish (I might come back and try later) but it felt like something I could probably get the hang of with a little more practice.

Nice little platformer game. The character controls were nice and tight, though I did notice that if you jump off of a moving platform you an extra boost from the platform's velocity. That could be a feature, but I wasn't sure if it was intended or not.

The main critique I have is that I couldn't figure out how to get onto the pillar with the last yellow button before the falling spheres. I probably missed something, but I thought I pressed all the other buttons in the scene so I wasn't sure what else to do.