Super creative game !! Love the concept and the gameplay too, few knick-kacks here and there.But all in all Great work for a 48 hour game jam !! :D
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Little Lady Luck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #469 | 4.000 | 4.000 |
Overall | #680 | 3.595 | 3.595 |
Creativity | #845 | 3.595 | 3.595 |
Enjoyment | #1242 | 3.189 | 3.189 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can turn into a die with "random" powers, to pull off a casino heist.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Artstyle and mechanic are really fun. I find some frustration with the uncertainty of when you will be ready to do a dash though. A indicator would do a lot. I also am not sure I fully liked the way the poker chips work. I get what you were doing when trying to make it so you don't get affected by them as a die, but I think it made it feel less consistent as a result. It's expected to use them sometimes which means timing it really tight to not finish a transformation. I think it just working all the time and removing the being a die to avoid damage would feel better personally. This is still insanely well done for a game jam game though!
yeah everyone said about cute art and dice mechanic but oh myy how good it feels to like jump and turn into the dice, it just feels so cool and fun
the most frustrating part for me was the ending - you need to execute many things right: shrink, jump in time so you can get additional jump, reach the platform without falling, then execute dash right in time to get the green token while not being in dice state (can't believe i actually completed it..), but overall the game was enjoyable and it really has interesting potential, thank you for this experience!
Really loved the intro and the general art/theme. And I really liked the dice mechanic! The jump->turn into a thrown dice has lots of potential I think. As is, I found the game tricky and a little frustrating to control in general but I love the idea of particularly the upwards jump to dice mechanic so hope you guys continue working on it!
Loved the intro cinematic and the in-game art style is also pretty nice! I feel like it's a bit of a cheap shot to only tell the player they can influence the spell after a non-trivial first level. The spell mechanics themselves feel pretty nice, but I think you need to tighten up the controls a bit to make this more enjoyable; right now, the character feels pretty hard to control and I had to give up in level 2. Definitely has potential to be a good platformer, though!
CountThrepe, This was a really fun game! The mechanics are exciting to use. The art is also really pretty but there are times when I struggled with gameplay because of the contrast of the background and platform pieces making it easy to miss obstacles or platforms. The music was also well done and overall had a fun vibe. Great work :D
Amazing presentation and polish. Lovely animations and the dash and double jump combo dice move feels great except accidentally shrinking instead. I think shrinking should only happen when you hold down or get hit by the shrink bullets. That would help a lot with the controls.
This is a really great game! The art and music were on point, and the core game mechanic was creative and interesting. It took me a bit to understand how it worked (at first I just thought it was random, which was frustrating), but once I understood that you could control whether you double jump/dash/fall it made the game much more enjoyable. It was still a tough game and I wasn't able to finish (I might come back and try later) but it felt like something I could probably get the hang of with a little more practice.
I found myself loving the presentation of this a lot – the opening story is great, and the protagonist has a really fluid set of animations which work nicely with the game feel. I also really liked the basic moveset too. I think there's some polish you could add to the level design, but the platforming basics are pulled off shockingly well for a 48 hour game jam. Very nice!
very cute but the struggled with the controls they just seemed unreliable and hard to control, the idea was great and everything else was too
The art was Amazing! And the menu design was the most creative one I've seen in any game today. I did feel the movement was a little hard to get the hang of, but that could just be me lol. The music was beautiful as well.
Amazing Job!!
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