Great prototype! I appreciated all of the extra prompts on what the expected gameplay was. The NPCs talking to move along the gameplay was a good element. The player movements was a little rough. I turned the camera but forget to turn the character and end up walking into the guards. It got easier the longer I played. It doesn't seem like the guard functionality was implemented yet, but the factory did need the card in order to access it. Can't wait to see your next sprint.
Waachel
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The squirrel was cute and with your directions, I figured out how to play. Not sure what the background image was that popped up whenever I put something in the trash can. Something to keep in mind for production is that it was a little hard to get down from the tree after climbing up. I had to jump to get off. I'm also not sure how the fish part comes into play.
I can't open your submission. It looks like you just uploaded the exe and not the full build.
Based on the image you posted, it looks like you have a clear idea of what you want it to look like. I think the idea of sentient greenhouse gases is unique and makes it feel more like "fighting" pollution, which I think is appealing to players.
What a cute idea! It's perfect for an educational setting. I like the idea of the kid's worksheet too. I think three levels is reasonable for overall development, but I'm worried about the potential complexity since it looks like you are working alone. I can't wait to see what becomes of your project as we progress through the Jam.