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Waachel

9
Posts
A member registered 55 days ago · View creator page →

Creator of

Recent community posts

Great prototype! I appreciated all of the extra prompts on what the expected gameplay was. The NPCs talking to move along the gameplay was a good element. The player movements was a little rough. I turned the camera but forget to turn the character and end up walking into the guards. It got easier the longer I played. It doesn't seem like the guard functionality was implemented yet, but the factory did need the card in order to access it. Can't wait to see your next sprint.

SNKuro already pointed out the issue with minimized versus full screen. With that said, there is not much to test with your prototype, but I'm still hopeful to see how the game turns out. I'm interested to see how you will relate your story line to the jam theme.

The squirrel was cute and with your directions, I figured out how to play. Not sure what the background image was that popped up whenever I put something in the trash can. Something to keep in mind for production is that it was a little hard to get down from the tree after climbing up. I had to jump to get off. I'm also not sure how the fish part comes into play. 

I feel like your prototype should have been fleshed out a little more. I wasn't sure the purpose of the game play. I managed to figure out hitting space does something but I wasn't entirely sure what I was supposed to accomplish and I couldn't aim either.

I can't open your submission. It looks like you just uploaded the exe and not the full build.

Based on the image you posted, it looks like you have a clear idea of what you want it to look like. I think the idea of sentient greenhouse gases is unique and makes it feel more like "fighting" pollution, which I think is appealing to players. 

Good to hear! I only saw your name on the submission. Since I'm very excited to see it completed, I was worried you wouldn't be able to get it done. Good luck!

Definitely a unique way of handling the theme. I was a little confused as to how it fit at first, but reading your response to Use of Theme/Inspiration made significantly more sense. I would have liked to see more of your overall plan as you didn't submit very much information.

What a cute idea! It's perfect for an educational setting. I like the idea of the kid's worksheet too. I think three levels is reasonable for overall development, but I'm worried about the potential complexity since it looks like you are working alone. I can't wait to see what becomes of your project as we progress through the Jam.

I'm amazed that you already have a prototype, but I wasn't quite sure what your plan is for the game. You didn't really go into your production plan or mechanics. I also wasn't really sure what I was supposed to do when I ran the game.