Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

wabi-sabi

30
Posts
7
Followers
15
Following
A member registered Nov 28, 2016 · View creator page →

Creator of

Recent community posts

Ya, I thought the cats might reel in crabs sometimes that would damage you when eaten. Or the cats would drop stuff on your head. Thanks for playing!

Sure thing!

Killer art!

This cat needs a cigarette!!! The only thing worse than working nine doubles in a row is doing it alone. I couldn't pass lvl 9. Four entrée orders in a row? Two of you aren't eating today. The furniture hitboxes are too large and sometimes it's very difficult to place an order on a plate, let alone on the right plate. Other than that, very fun!

Wow. I need more exploding ants in my life.

Cute game! Maybe there's a better way to interact with the cat than to click on a button?

The controls on the pipe were a bit unintuitive. Moving left or right into the pipe caused me to plummet when I would expect to stick to the pipe. I didn't like that damage was often unavoidable. Rather than attempting to avoid the radiation, my objective instead became, "just finish the level as quickly as possible." That effectively made the radiation irrelevant and I was just playing Super Mario on a time constraint. The music was nice. Keep up the good work!

Nice game! Art and mood was very enticing. I would love to see more gameplay, preferably in the watercolor visual style that you previously established.

Hi! Move with the left and right arrow keys. Intercept the fish before they're reeled in. If you miss three fish, you lose! I've also added these instructions to the game page. Thanks for the feedback!

Whoops! I forgot to post the controls.

When I launch the exe, I receive an error that says tbb.dll was not found.

I came for the art. I stayed for the ribbits and the banjo.

It felt too real.

Heck yea. I'd like to see those forms grow into something more architectural and less abstract. DitherDream Parthenon? I'd go any day.

It's not the most fun, but its so charming. It would be nice to see some more animations or maybe some activity in the crowd. Maybe the better you perform, the more people you gain into the crowd? And people could walk out if you underperform. Good Work!

Not a bad game! The art is great and I like the clean style. I appreciate the clearness of the instructional screen. Homing bullets OP. :)  I HIGHLY recommend adding browser play because you'll have way more people hootin and hollerin about your game. Cheers!

Music sounds nice though!

I'm itching to play your game, but it was almost too small to see in the first scene. In the second scene, most of the content was cropped out of frame. :(

Great game! I thought the tutorial of the various mechanics was well paced. A few of the puzzles seemed repetitious, but I can easily see this growing into a larger game.

nope nope nope nope nope

I was overwhelmed by the number of rules I was already required to know within the first few puzzles. I would be a lot easier to digest those rules if they were explored in more depth alone before being combined with one another. I love the simplicity of the game though.

Adorable art. It's like anti-Vampire Survivors. Glad to see someone else representing our trusty moon butterflies!

Technical issues suck! I thought I was over the worst of it and then I couldn't figure out how to upload my game correctly to itch.io. Don't let it discourage you! I can't be of any help, but I'll be happy to play this game if or when its released. :)

Charming dialogue! It's such a relief to look forward to what a NPC has to say.

Wonderfully hard, but fun to master! I'm looking at footage of the original and it looks you added a few more spots where the dogs can catch you? I like the extra spice. Good tunes. Happy to see another Pico 8 submission!

I agree that some elements were a little too ambiguous. We're learning from our mistakes! :)

The beast has been satiated. The animation and sounds kick criminal amounts of butt! I'm not a fan of the lighting mechanic, but I would looove to slurp up some more dudes. I didn't enjoy waiting so long for my missile to charge. Manipulating creatures with fear is cool and I could see this turning into some cool puzzles. Keep it up!

I'm not sure what happened. I thought I was defying the good guy by returning with the relic, but then I fought a bad guy? The characters sounded so similar that I think I was mixing them up. I'm glad I found the cow level, but I wish there was more to do there. Give us more Henry! I will jump into the void to be with him.

I love the premise! I didn't love losing lives to situations that seemed entirely out of my control, such as a dragon and a ship spawning nearly on top of each other on the opposite side of my light. Or a ship moving too slowly to avoid death even if I reacted with the best possible time. It was super exciting to see my ships cross the finish line! Very paternal. I wish i could switch the light on and off. Sometimes there wasn't enough time to weave all the way around my ships in order to push them the direction opposite of my approach.

You don't need the arrow telling the player to go up. Let the player find that out which way to go on their own! It's more fun for them. :) Is the score tracked BETWEEN levels or level attempts? I didn't feel incentivized to minimize my use of lights since I could feel out the level on my first attempt, die intentionally, and then get a perfect score on my second go.