Ya, I thought the cats might reel in crabs sometimes that would damage you when eaten. Or the cats would drop stuff on your head. Thanks for playing!
wabi-sabi
Creator of
Recent community posts
This cat needs a cigarette!!! The only thing worse than working nine doubles in a row is doing it alone. I couldn't pass lvl 9. Four entrée orders in a row? Two of you aren't eating today. The furniture hitboxes are too large and sometimes it's very difficult to place an order on a plate, let alone on the right plate. Other than that, very fun!
The controls on the pipe were a bit unintuitive. Moving left or right into the pipe caused me to plummet when I would expect to stick to the pipe. I didn't like that damage was often unavoidable. Rather than attempting to avoid the radiation, my objective instead became, "just finish the level as quickly as possible." That effectively made the radiation irrelevant and I was just playing Super Mario on a time constraint. The music was nice. Keep up the good work!
The beast has been satiated. The animation and sounds kick criminal amounts of butt! I'm not a fan of the lighting mechanic, but I would looove to slurp up some more dudes. I didn't enjoy waiting so long for my missile to charge. Manipulating creatures with fear is cool and I could see this turning into some cool puzzles. Keep it up!
I'm not sure what happened. I thought I was defying the good guy by returning with the relic, but then I fought a bad guy? The characters sounded so similar that I think I was mixing them up. I'm glad I found the cow level, but I wish there was more to do there. Give us more Henry! I will jump into the void to be with him.
I love the premise! I didn't love losing lives to situations that seemed entirely out of my control, such as a dragon and a ship spawning nearly on top of each other on the opposite side of my light. Or a ship moving too slowly to avoid death even if I reacted with the best possible time. It was super exciting to see my ships cross the finish line! Very paternal. I wish i could switch the light on and off. Sometimes there wasn't enough time to weave all the way around my ships in order to push them the direction opposite of my approach.
You don't need the arrow telling the player to go up. Let the player find that out which way to go on their own! It's more fun for them. :) Is the score tracked BETWEEN levels or level attempts? I didn't feel incentivized to minimize my use of lights since I could feel out the level on my first attempt, die intentionally, and then get a perfect score on my second go.