And I absoultely agree, it is frustrating. We never really had a plan for level progression in mind :P So happy you liked the game though, cheers!
Wahlstrom
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And to add to Whoagies reply, we wanted to really stay focused on the theme with roles reversed such that you being a sword means that you cannot move. However, I do think having some mechanic to influence your surroundings when host-less would've been nice. And also yes, more enemy types for sure. :)