Very interesting concept, with the potential to keep improving it with new robot behaviors/interactions.
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Swap Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #291 | 3.912 | 3.912 |
Presentation | #358 | 4.235 | 4.235 |
Overall | #403 | 3.931 | 3.931 |
Creativity | #1278 | 3.647 | 3.647 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can Swap your Robot's AI with other Robots, reversing your roles!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I enjoyed playing this. Just a fun, chill puzzle game. With an artstyle which I like! You did a wonderful job. Would love to see more :D
I love this game, the Robots are cute! the concept has a lot of potential, and puzzles were fun. I wish there was more tho,
Great game! The search for a swaping partner is unusual yet interesting! The music really stands out to me good job!
I know that the character's speed plays a role in the game, so ramping up the player's speed isn't something that can just be done, but the player is way too slow. Other than that, it was fun.
Really well done, im not really into puzzle games like this, but it was awesome what you could do in 48 hours
I bumped the lil robot with the door and it passed through the floor into the void noooo ToT
I loved the presentation. Maybe if you could use the mouse to swap robots instead of the keyboard it'd help the pace a bit?
Extremely nice game! Would definitely recommend considering making this a full release!
COOL CONCEPT. some puzzles were kinda boring where I'd solve the puzzle in a zeptosecond and then had to repeat it 6 times. I do really like that robots have behaviour when you don't control them so you have to take that into account.
This was really fun and clever, really nice presentation too! Could be a full blown game if there was more levels (would definitely love to see it), already seems well polished otherwise!
For the content that was there: really fun and super cute! It was mindblowing to see that you could swap movement patterns between different bots and not just yourself, so you should lean more into that if you were to create a full game. I also love the look of the grainy pencil shader on the walls!
I'm a big fan of this one! The atmosphere and art were fantastic, and the puzzles were very clever! Would definitely play more!
I liked it, though it's more swapping than reversing, but when you say it like that it's like "what's the difference?" Still, I felt it could have fit the theme a little better but was way more creative than what I've seen so far, which has mostly been just exactly what the intro video said, controlling the stage. Points for originality for sure.
For playing, scrolling to the thing to swap is a bit slow and repetitive, jumping to something in that direction or the cursor moving faster, or being able to just click or something would have helped. I just felt like I was doing too much standing still and scrolling the cursor to the bots instead of playing the game, if that makes sense.
I could see a lot more that could be done for stages, there's a bit of potential there. Since it's so few stages, we don't really make use of how the player uses their AI while swapped, but with more time I could see there being room for some interesting stages.
Yeah, I guess it could've fit the theme better - When brainstorming, I just told myself it would be too easy to do something that takes a game that already exists and just swap the roles, so I tried doing something completely different - but I guess that's basically what the theme was about in the first place.. If I ever make a postjam version, I'm definitely making things a lot quicker (mouse controlling, faster player, etc), so thanks for the feedback on that! It isn't something that occurred to me while I was making it (I guess I just got used to it haha)
Coming up with puzzles was definitely the hard part for me, so if I make more levels later without a strict time limit, I'll hopefully be able to get creative with it and do more interesting AI stuff involving the player :)
Really neat game with a good amount of polish, but I felt like the connection to the theme was kind of shoe-horned in. Still really cool tho!
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