Thanks.
I thought I wouldn't do anything more with this idea, but, with almost everyone commenting about how I should, I am tempted to. No promises though.
Wapachow
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Yeah, I probably could have explained them more. It's hard to know exactly how much someone won't know about something you do know.
The logic is like this: if a character was the detective of the story, would the story be violating any of Knox's rules? If so, which one.
So, the obvious example is the 7th rule, "The detective must not himself commit the crime": if the murderer was the detective, then the story would be violation the 7th rule, which therefore means that the murderer, in this case the player, isn't the detective. I think this would have been a good, easy tutorial for the player, but I didn't have enough time to implement it.
Glad you enjoyed it.
Thanks.
I would definitely like to make a full game out of this, but I'm not sure most people would get/be interested in the idea as a full game. Even then, the mystery wouldn't be able to be that difficult since the mystery just relies on following these rules, so even a full game can't be too long since players would either solve it too soon or the game would just need to hide things more which isn't fun. Good mysteries are ones that you never notice the solution to even though it's staring you in the face the whole time.
I could just make many different levels with entirely different mysteries, but that might repetitive after awhile. I could instead just make my own rules, but then it's just a normal puzzle game with rules attached. Knox's rules describe mystery conventions, so they work as rules because it's using ideas that mystery writers/readers/players deal with normally, only this time backwards.
The best I'd be able to do is make a very small polished game, which wouldn't be worth the effort.
Glad you enjoyed it at least.
Does it crash at a certain open or while opening it? Because I've tried it many times and have never gotten a crash. Maybe just try playing it again to see if the problem was just a once off.
If it still crashes, then maybe it's a platform/graphics problem. I didn't implement any graphics settings, so it might be a problem with that (on my end for addressing any potential problems or your end with your PC).
If it still crashes, then I'll thank you for at least founding the idea interesting.