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Wapachow

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A member registered Jul 13, 2022 · View creator page →

Creator of

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Thanks.
I thought I wouldn't do anything more with this idea, but, with almost everyone commenting about how I should, I am tempted to. No promises though.

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Yeah, I probably could have explained them more. It's hard to know exactly how much someone won't know about something you do know.

The logic is like this: if a character was the detective of the story, would the story be violating any of Knox's rules? If so, which one.

So, the obvious example is the 7th rule, "The detective must not himself commit the crime": if the murderer was the detective, then the story would be violation the 7th rule, which therefore means that the murderer, in this case the player, isn't the detective. I think this would have been a good, easy tutorial for the player, but I didn't have enough time to implement it.

Glad you enjoyed it.

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Thanks.
I would definitely like to make a full game out of this, but I'm not sure most people would get/be interested in the idea as a full game. Even then, the mystery wouldn't be able to be that difficult since the mystery just relies on following these rules, so even a full game can't be too long since players would either solve it too soon or the game would just need to hide things more which isn't fun. Good mysteries are ones that you never notice the solution to even though it's staring you in the face the whole time.

I could just make many different levels with entirely different mysteries, but that might repetitive after awhile. I could instead just make my own rules, but then it's just a normal puzzle game with rules attached. Knox's rules describe mystery conventions, so they work as rules because it's using ideas that mystery writers/readers/players deal with normally, only this time backwards.

The best I'd be able to do is make a very small polished game, which wouldn't be worth the effort.

Glad you enjoyed it at least.

Does it crash at a certain open or while opening it? Because I've tried it many times and have never gotten a crash. Maybe just try playing it again to see if the problem was just a once off.
If it still crashes, then maybe it's a platform/graphics problem. I didn't implement any graphics settings, so it might be a problem with that (on my end for addressing any potential problems or your end with your PC).

If it still crashes, then I'll thank you for at least founding the idea interesting.

Don't know if it's intentional or not, but it's really fun to get a chain parry. Parrying once and then riding the bullets up like a reverse river is very satisfying.

It's really unclear how the game's supposed to work, though I figured it out on the second level. Since the story is that you're fixing the game, I didn't think the player was supposed to be the one to pick up and place boxes.

I couldn't figure out what to do. The spy seemed to pick up an item, multiple times, but nothing happened. Either it's bugged or there's something not being told.

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I know that the character's speed plays a role in the game, so ramping up the player's speed isn't something that can just be done, but the player is way too slow. Other than that, it was fun.

Dude, I was simply stating my confusion so that the people who made this game had feedback. Of course, I was then clarified on this and expressed how my confusion, then, is evidently due to how good the game was made that I had no idea there even was a gimmick to it.

Cool idea, though the physics seem pretty erratic (left turn especially for some reason) and there are some collision issues cauing the character to clip through the platforms. 

Thanks

Ah, I see. I assumed you got points by giving the car air time, but that makes sense.

Ah, I see. That makes sense. It just felt so natural to do that I didn't realize it wasn't a normal thing for a game to do, lol. In that sense, mission accomplished I gue

Cool game. It's fun to try to get thrown to the goal instead of drive ther

Confused as to how this fits into the theme of the GameJam, but it's still fun and cute.. Also the dev notes were really fun.

I see three moves but only one seems to work and the hero can just go behind the witch and there seems to be nothing you can do about it.

Confused as to exactly what gives you points or the goal, but trying to keep the car on the road is fun enough even without that knowledge.

Really challenging. I agree with SpadeInTheDirt that a prediction system for the ball's path could be an interesting additiion.

The game doesn't seem to work.

Really challenging, but fun.