indeed
Waterhorse928
Creator of
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If it helps any, the ending is intended to be confusing and up to the reader's interpterion. Your interpterion is rather satisfying in my opinion. What I was thinking while I was writing it is that, Satori's dream was mostly unconnected to whatever drama they're participating in and Utsuho had eaten eggs in the refrigerator Koishi had deemed as her own without telling anyone.
As far as the art goes, I am not confident at all as an artist and I have little experience. I started and ended the game jam early to avoid a event that decided to appear suddenly on that Saturday. I'm glad that the theme was revealed early so I could do the full four days on my first game jam. I spent half a day on the story and one and a half days on the music. The last two days and the last night were spent doing the art. So while I know that traced art isn't good, it wasn't a case of putting not enough effort in. In fact, I think I tried to too hard on a lot of things that didn't matter to the final product, but I wanted to learn by doing instead of not doing. As an artist, I feel like I learned some stuff by staring at Dairi's art all day and trying to match it with my mouse, so in the future I think I'll have enough confidence to make something myself. And I'll do it regardless of how terrible it looks.
Sorry for the life story, I've never done a game jam before and I haven't gotten to tell anyone about it. I'm really happy that a bunch of people have played the thing I made, and I'm enjoying going through the things they made. It's really cool!
I really enjoyed it! The controls and mechanics took a little while to understand, but I enjoyed the process! Every attempt I better understood how I could control my character and how to use my attacks against my enemy. The dialogue is great and enhanced very much so by the art. On top of it all, I'm a total sucker for both Advent Cirno and EX Rumia. Overall, I'm going to play it again later cause I really want to play it again.
The central mechanic is quite clever. It relies not only on reactions, but awareness and memory as well. Because the characters fade out instead of disappearing immediately, you need to be aware of the whole lineup in order to go as fast as you can. I really like how dynamic it gets for how simple it is.