The game looks and sounds super good! The gameplay feels super nicer overall, the platforming is smooth! Main potential factor for improvement could be the enemy? They felt a bit... static at times? I would have loved for them to chase me, or have more than just a path they follow? Still very enjoyable experience overall :)
WeaselDev
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I really liked it!
I got two of the endings, I'm assuming there's more, particularly related to that pesky lil game you can get, although unsure how to beat the lvl 3, I'll probably come back to it after. Visuals are intriguing, although some of the effects were a bit much on the eye for me. Gameplay core loop felt a bit repetitive, but that's kind of part of what you were going for so it does make sense, and the game in game does bring some nice variations here and there! Gj :D
Unluckily, my last minute issue with the build system of my engine exploding lead to a serious unability to test my build. And apparently... I really should have! There's two major issues, biggest one being that level 2 is practically impassable. It seems like either the floor, or some invisible creature, is trying to kill you. It's not impossible to pass (and if you have the time and the patience, please do, I spent so much time on the later section of the game, love you), but it is pretty hard and frustrating
We kinda messed up on this one. For some reason we all thought it finished a day later than it did.
The version sent here is barely functional, sadly.
It does give a correct idea of what the game is supposed to be, but the day system isn't working and monsters have a tendency to go through walls.
A corrected version with a lot of issues and visual changes we didn't had time to add will be sent once the game jam is over
Hey !
I'm working on making a real PC version, with a full interface & a lot of new stuff to make the PC Players experience a lot better !
This however mean that, and for a week more or so, the PC version of the game will not be disponible. Thanks for your patience !
In case you want more info, or some early screenshots of this new interface, don't hesitate in contacting me on Twitter / discord !