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WedgeOfCheese

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A member registered Jun 30, 2017 · View creator page →

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I can't seem to figure out how to do this?  I tried clicking "Import Puzzle", pasting the link to my puzzle (https://f-puzzles.com/?id=2cxkv7s4) and it says "This link does not contain valid share data".  Same thing when I try pasting the non-shortened URL.

Really enjoying this and looking forward to the finished version!  A couple changes I would suggest:

-Would be nice if the auto-map showed tiles that you can see through but not walk through.  There are a couple other things it might be nice to see in the auto-map (e.g. health/armor/ammo, showing locked doors differently than regular doors) but the see-through walls are the main thing.

-Some of the stats shown in the level select screen (namely kill count, time, and efficiency) currently only display their values for the most recent run of the level.  Would be nice to be able to see your *best* kills/time/efficiency either instead of or in addition to your most recent ones.

Also, I'm not sure if this is a bug or typo, or if I'm just doing something wrong, but I'm only able to play the first 3 levels even though the main page says this version contains 4 levels (there are 4 levels shown on the level select screen, but one of them remains locked even after I've completed the other 3).

Enjoying this so far :) just a quick bug to report: The first time I played, there seemed to be two instances of the music playing, that weren't in sync with each other, and it sounded really messy.  But when I restarted the game it was fine the second time.

Great work - this is one of my favorite games in the jam!  Good to hear you're still continuing to work on it.  I would greatly appreciate if a future version had the ability to customize keyboard controls - I personally find A/D/Space very awkward and would prefer to jump with W (though of course there are probably some people who feel the exact opposite haha).

Yep, this is what it's intended to look like:

My guess is that for some reason it thinks your screen is a lot bigger than it actually is.  Not sure why that would be though.

Ah, so the bottom was cut off.  Thanks, I'll have to look into that!

Thanks for the review!  Could you elaborate about the "skewed fullscreen" issue?  Maybe post a screenshot?

I love the concept of this, although I found that the pacing of the action was such that I never wanted to switch away from the first knight (blue).  Perhaps you could try increasing the number of obstacles (so the player has incentive to use the different knight's different defensive powers), but decrease the speed of the obstacles (so the player has time to think about which knight they need to use and switch to that one).

Lovely!  This is my favorite of the games submitted to the jam so far :)