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Weslington

8
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A member registered Feb 22, 2021 · View creator page →

Creator of

Recent community posts

Jacob- really cool game concept, I like the theme of the runes, I would have liked to see a bit more theme in the UI and the quit game in-level made me think it would take me to the main menu, but nonetheless, you did hit that match 3 sliding objects theme quite well, I would have liked to hear a bit more sound effects which would make the game that much more satisfying. Overall, its a great base for a match-3 game, it seemed to require me to drag the runes, clicking on them didn't always make me select the runes I was trying to select. 

Hey Maxwelle, currently playing your game, checked out the how to play panel and I'm not too sure what left and right hand buttons are (mouse buttons?).  Ok played the game now, and wow, I'm so glad I played this game, I don't know if it's the being the gecko, hopping on the brick wall, or the music, but that was really enjoyable and definitely had a fun difficulty curve. It is a very creative idea and feels like a gecko simulator, I also learned that you can hold left/right to continue spinning and holding on. The animations also do a really good job of making it what it is. I hope you expand on this idea in some creative ways because this was truly an enjoyable gaming experience, though I noticed not all the spikes would end the game, I was glad for some of it because it saved me from some tough situations! Very fun game I hope you keep building on it!

Brennan- I really enjoy the art style for the game, especially the enemies and their animations! It seems clear you wanted to make a game that you'd enjoy learning how to make and I hope you continue to build off this, because turn based RPG's are in my biased opinion some of the best games! I will say for pixel fonts there are some settings with Text Mesh Pro that can make the edges perfectly sharp so there isn't any blur, which the only place it's really noticeable is in the pre-game panel (which by the way, is an awesome way to introduce players to levels). I was able to retry level 3 by refreshing the page and starting in level 3. When I did get to level 3 I wasn't sure how to get past the first enemy, but I think this game is a great place to build off of, so overall, awesome stuff!

Ven, the art is awesome! I recognized the style a bit from Scalebreak, which I thought was also a fun project! I enjoyed the difficulty of this game, it made me feel like I was able to use some gaming skills to my advantage. I will say at the beginning I wasn't sure how to reset the game, but I ended up finding that in the volume panel. The attacking mechanic was cool, it gets you shifting your focus from your mobility keys to the mouse, hearing some kind of sound effect for every click/successful hit could make for some really satisfying player feedback, the game was overall fun and had good stylization!

Michael - the game feels nice, I see where there can be difficulty the faster your ship gets. I would like to see the fire animating maybe on the ship as well as some kind of rotation, and it would be cool to see more difficulty like that :D

beat that!

I think it depends where you're located based off of nearby game studios, but for me it is worth it!

this will be my first game jam ever and I am finishing my game development degree this winter :)