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Rune Collecter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Player feedback | #1 | 3.750 | 3.750 |
Gameplay | #1 | 4.250 | 4.250 |
Overall rating | #3 | 4.000 | 4.000 |
Level Design | #7 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Jacob- I thought that your game was a cool concept and the idea of ruins made it interesting. I wished that the UI matched with the theme of what you are going for as it's very basic. Overall, I think that you did a good job with making a match 3 game as it required me to drag the runes.
Jacob- really cool game concept, I like the theme of the runes, I would have liked to see a bit more theme in the UI and the quit game in-level made me think it would take me to the main menu, but nonetheless, you did hit that match 3 sliding objects theme quite well, I would have liked to hear a bit more sound effects which would make the game that much more satisfying. Overall, its a great base for a match-3 game, it seemed to require me to drag the runes, clicking on them didn't always make me select the runes I was trying to select.
Immediately, the UI is pretty basic. Aside from that, this game's visuals look decent. Animations look well done and give ample feedback, tho particle effects upon clearing runes would help. The lack of sounds of any kind makes the experience a little ... underwhelming? I'd also argue that it would be wise to try and speed up the game a bit. I also noticed that you can move pieces while they're still falling, which at first I thought was a cool combo mechanic ... until it glitched the game into leaving blank spots on the board and completely changing others. Maybe should add more checks there.
Overall, an interesting system with potential if you turn glitches into mechanics, but it definitely needs some more work to be a solid game.
Also, I was able to score extra points while the results screen was happening, so that happened.
I liked this game a lot, although it didn't seem to have sound effects (or, at least, my computer wasn't playing them...). You could easily make more use of the blockers and add more special blocks.
Overall, the game is really enjoyable. Like karnic commented, there are a couple of bugs with the falling tiles, but they don't seem to impact much in the way of completing the game. It would be cool to see other mechanics added, such as power ups from getting more than three connected pieces.
Overall the game was fun and seemed to work fairly well. There were just a few different bugs in the interactions with the falling pieces. Sometimes the pieces would be deleted and then not fill in properly, leaving empty open spaces. Other times the pieces would delete and the upper pieces would fill in before the lower pieces. The end game screen would also come up before pieces were done falling. This would cause the score to update while you were looking at it. Overall, these didn't cause too many problems and I enjoyed the three different levels and different degree of completion that you could try to obtain,