This is an interesting game with tricky gameplay. With some refinement, I can see this type of game going places. Perhaps a bit more leeway could be given, such as making the lizard's body hitbox a little smaller and the hand hitboxes bigger (for grabbing the wall). As well, make it so the player is clamped to the sides of the screen, perhaps?
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Go-Go Gecko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Player feedback | #3 | 3.500 | 3.500 |
Level Design | #6 | 3.500 | 3.500 |
Overall rating | #6 | 3.750 | 3.750 |
Gameplay | #8 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Tricky game. Really cute idea and I loved the graphics. The name by itself is great and has a lot of marketing appeal. Unfortunately, I couldn't get the hang of controlling the gecko using the arrow keys. I overcorrected often because each click made a really wide turn. This would probably play more easily on a mobile using touch controls, though, so my setup isn't ideal. Neat idea.
Hey Maxwelle, currently playing your game, checked out the how to play panel and I'm not too sure what left and right hand buttons are (mouse buttons?). Ok played the game now, and wow, I'm so glad I played this game, I don't know if it's the being the gecko, hopping on the brick wall, or the music, but that was really enjoyable and definitely had a fun difficulty curve. It is a very creative idea and feels like a gecko simulator, I also learned that you can hold left/right to continue spinning and holding on. The animations also do a really good job of making it what it is. I hope you expand on this idea in some creative ways because this was truly an enjoyable gaming experience, though I noticed not all the spikes would end the game, I was glad for some of it because it saved me from some tough situations! Very fun game I hope you keep building on it!
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