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WhereAreMyPants

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A member registered Mar 13, 2020 · View creator page →

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Thanks for the review !

I actually added a secondary objective in visiting the lamp Posts scattered around the map in my second update :)

I'm amazed you made so much in so little time.

My thoughts : the beginning is really hard since there's no way to get all the meteorites. then you get do many turrets and guns that you don't have to do anything. It's really fulfilling for a while but there is no "end". 

Nitpicks aside, this is a really good game !

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I'd try but there's no windows build and i have an iphone... maybe release a desktop version? i'm sure the organizers'allow it. Cheers

I like the esthetic :) using the camera footage in the background is original.

This is a solid first game. maybe try godot or unity as flash is deprecated ? they both can produce web games. I don't recommend using raw javascript/html frameworks like phaser but some peope do use those.

Keep it up !

Hey, i have a mac build now :)

I actually added the secondary goal :) i already had in the game description but now it actually is reflected in the game ! 

btw the update is here :)

I added a mac Build :)

Space invader meets bowling meets rockets ! 

I could see this developed into a real game :)

Small nitpick : i would really have liked to see more of the rocket swarm while i'm steering it.

Also, the choices in the shop don't offer any cost-balancing dilemma for the player : they all have a 1 kill -> 1 rocket ratio, so you just use whichever is closest to your kill count. I feel there's an opportunity missed here.

Good job !

I really don't like anything that makes gunplay unrealistic (crosshairs, ammo count), but visual cues are fine :)

I'm sitting on an update that adds bulletholes and blood so we can better see where the gunshots went.

An idea might be to add bullet casings on the gun's side... Thanks for playing !

yeah one of the first thing i'll do is leave bulletholes in the walls you shoot (+ wraith "blood" when you hit them) so you can calibrate your aim :)

then as a more long-term goal, flesh out the city so you can't run in circles and have to engage the enemies.

Thx for the feedback !

i get some really "VR game" vibes here :)

good 3d skills ! except on the rice. it took me a long time to realize what the rectangle plate was. maybe make it a ball before it gets added to the sushi ?

I don't have anymore feedback to give really. The gameplay is hectic and I end up losing money and putting food everywhere, getting it off the ground and stuff, but that's probably how it's meant to be played

Nice game ! fits the theme well : nobody can ignore gianormous pools of lava 

I see you went for creating a sense of urgency with the potion that comes back just in time ;)

Nitpick : having to wait for the potion multiple times once you reached a platform breaks the pace of the game... maybe make it give all your health back at once on a  platform ?

Also, the health restored feels really small : maybe restore more less often or make the healthbar bigger.

I also found an exploit : if you spam spacebar on a platform you can get the heal to be instantaneous until the next platform.

Cheers :)

First of all the polish on this is astounding. menu, music, graphics, gameplay are all good quality.

The concept is original. Reminds me of starlord's adoptive father in Guardians of the galaxy.

As some have pointed though, the syringe is really hard to handle. The furthest i got was using it as sword pivoting it around with my character on top. Having to "refuel" the syringe is getting me killed  times out of ten :)

As a mechanic, that last one got me ambivalent : i see that it gets the player to strategize and anticipate for your syringe to expire, but it's really harsh...

9/10

On point with the theme, simple but fun and original concept.

I would have liked to see the enemy nest when i damage it, and some  feedback on what eating stuff does (if it does something). Also, having multi-colony warfare is a missed potential. Long live the (ant) queen !

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Well the game consists of moving through random points, rinse and repeat. The vortex are nice, but other than get rid of the happy beanies in your way, they don't do much.  I think that there's room for some additional complexity. Something  as simple as per example the score being a count of all happy beanies, so you actually have to save them. 

Other Nitpick : there is no indication that you are getting near the end, you could up the tension by having something in the background change over time.

yeah i wanted to have some kind of cut-scene that shows that you're surrounded to introduce the game, whipped this up then went to do something else and didn't have time to come back to it. Time constraint's a hard mistress :')

i first  thought "wth is he talking about?". Then after a few sec i remembered that MacOS exists. #MindBlow

I imagine you wanted to have a lot of doors and each door to have its own mini-game/message and overscoped? Well at least you shipped something on theme and with no bugs :)

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Wow. you did this in 3 days. Man i'm blown

Some Nitpicks : i's hard to predict the results of a dash. Also, most of the environment isn't in view which. Combined together it makes the experience disorienting. And last thing, voice-over overlaps, but i think it's polish you would have added in time.

Nice voice-over :)

The aesthetic is good. Shame there isn't more levels.

Personnaly i keep the UI for the end, so my games nearly don't have any :')

See game page for control scheme (it's fairly standard)

10/10

the theme is on point, gameplay too. I love how the bloodstream rushes by but doesn't distract.

I just can't beat it though :) Bullet-hell is hard

all needed resources have been embedded in the .exe

it's a Godot feature :)

keeping an idiot character from wandering into mines...The idea is good ! 

It's not too hard once you realize you just have to keep him in one of the corners

Nitpick : The teleports are a bit jarring, maybe try some tweening  ?

Good beginning. No bugs, solid gameplay.

I ran round without pants. Just legs. 10/10 would buy

I love the whole aesthetic  ! gameplay could a bit more complex though

Is it me or there isn't any .exe in your windows distro ?