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whereilearn

20
Posts
A member registered 98 days ago · View creator page →

Creator of

Recent community posts

Nice relaxing game! It would be nice if there were some sound indicators to tell you when things need to be fixed, it was a bit tiring to click back and forth all the time - some keyboard controls could help as well.

Wow! Very impressive how much you were able to accomplish! Very cool game. It took me a bit to understand how to use workers, but once I got the hang of it things really clicked.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Oh nice, so it was a video that you made outside of unity instead of doing it in Unity itself?

Wow all the assets are amazing! Gameplay was pretty fun, although maybe a bit slow in the beginning.


Did you do anything special to have the textures keep their quality when you exported? For some reason mine got super downscaled when I exported.

I like the jumping mechanic, but it was hard to progress in the level with the health mechanism. The precision jumping felt a bit hard when I couldn't see the platforms once I jumped.

Neat idea, I like the urgency of gathering resources before a storm comes through.


Do resources respawn? I mined almost all of them the first day and couldn't do anything the other days.

I love the concept behind this game, very cool idea! Very nice controls as well.

Probably just a godot issue but for some reason none of the assets loaded properly for me on Firefox, but worked fine in Chrome.

Really fun game! Love the visuals and sounds! Do you have to do something to actually unlock the blazer? I got my score over 500 but didn't get the new weapon.

Woah, that opening cutscene was insane! What system in unity did you use to do it?

Loved the art! The random placement and movement were a little frustrating because I had to keep selling things to afford new walls and the path would disappear before I could sell everything.

Impressive how much you were able to achieve in a week! The shooting got a little repetitive after a bit, it would have been nice to be able to hold a button to constantly fire.

https://itch.io/jam/brackeys-12/rate/2973445

https://itch.io/jam/brackeys-12/rate/2973445

https://itch.io/jam/brackeys-12/rate/2973445

https://itch.io/jam/brackeys-12/rate/2973445