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A jam submission

All I CanView game page

Goku Having an Ordinary Life or... is He?
Submitted by AbdullahSevin — 3 minutes, 42 seconds before the deadline
Rated by 85 people so far
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Play Goku

All I Can's itch.io page

Rate this Goku

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How does your game fit the theme?
The game has 2 States:
One is Calm State where you do simple life things such as breakfast with family,
Then when you finish your first quest of gathering logs from the woods and returning home,
Spoiler alert: don't read further if you plan to play :D
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Things change drastically and the game enters the Storm State,
Which is about an evil kingdom releasing creatures and evil poisonous storm to the lands which disrupts everything.
Everything changes in this state, even player's hair color :D .

Did you write all the code and made all the assets from scratch?
Made by me:
Code is written. (Quest system, leveling up, Stat enhancing and powering up, Day to Night shift unlocking abilities and more,)
Level design and cinematics are designed.
All Player Japanese Sound Effects are recorded.
Player sprite is from AI originally, but edited a lot with Krita and cut in to pieces for rigging.
All Player sprite parts and rigging, IK, geometry, weight brushing etc. and animations made.
Editing of sounds and musics done.
Lighting and Post processing (bloom, vignette) unfortunatelly webgl's build setting was not ultra hd so gamejam version of the game doesn't have these, it effects the cinematics a lot. I uploaded the Hd version to another page tho.

Used tools: Unity, Visual Studio, Blender, AudaCity, Krita ...

Not made by me:
Used Assets that have proper licence typeto use, credits for them are in the game description, and also exist as a code in the game files.

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Comments

Viewing comments 72 to 53 of 72 · Next page · Last page
Submitted(+1)

Nice and clean movement

Developer

Thanks I am glad you liked it.

Submitted

Good game :) Good fast pace to the combat

Developer

Thanks, I am glad you liked it.

Submitted(+1)

Great mix of fun and challenge in this game! The combination of Goku and goblins was unexpected but really entertaining. A bit more clarity on the objectives and some polish on the interactions could elevate this even further. Enjoyed it!

Developer

Thanks for the feedback, I am glad you had fun :D .

Submitted(+1)

That was cool, nice work!

Developer

Thanks

Submitted(+1)

Dragon Ball! Game is fun

Developer

Thanks for the feedback, I am glad you had fun.

Submitted(+1)

Very cool!

Developer

I am glad you liked it

Submitted(+1)

Goku the Goblin Slayer now that’s a combination i didnt expect to see today XD its a cool game tho!

Developer

Thanks, I am glad you enjoyed

Submitted (1 edit) (+1)

Wow that got dark and took a left turn quick! I was expecting a farming kind of collect-a-thon but was happily surprised. Its nice that there's a levelling system as well. Some notes though:

  1. I missed the axe the first time and soft locked myself, as I couldnt go back
  2. Some things in the village i could just walk-through, and could also walk out of bounds
  3. Not sure if intentional, but upon dying and continuing again some enemies still had the same amount of health as before
  4. Goku being super high-res compared to everything else felt pretty jarring
Developer

Thanks for the feedback, noted. it was not intentional, but I thought it is fine, because why would they heal up there is no healer around :D

Submitted(+1)

This was a really creative idea! I did not expect to be killing goblins as Goku today haha! I think that the way you paced the events in the story and bridged them together was done well. The combat was really fun and I enjoyed the fact that dying didn't make me start over from the beginning. Keep up the good work!

Developer

Thanks I am glad you enjoyed

Submitted(+1)

This was a cool game! Question: did Goku turn Super Saiyan or Kaio-ken?

Developer

Thanks, I am glad you enjoyed.

For me, just his inner power is awaken and his hair turned red, I did not have something spesific in mind :D. If I were, I would interpret it as Super Saiyan 4  with the red hairs.

But, I leave it to the players, if youb want you can think of it like Kaio-Ken as well :D

Submitted(+1)

Its really funny at the begining but you could spice up the killing goblins part a litle bit and it will become only better. Sadly i dont get the refernce bc i dont watch anime :`

Developer(+1)

Thanks for the feedback, yes it needed some more polishing but I ran out of time, sorry :D

You can watch Dragon Ball if you want, it is very fun anime.

Submitted(+1)

I didn't get the anime ref, cause i don't watch anime, but i think the main problem i had is that once you finish the quest about killing 50 goblins, nothing really happens, and travelling up or down doesn't give you anything, but some new-kind of goblins. Enemies are easy to kill, cause you don't even have to get close enough for them to react to you. However, I liked the fact that you can upgrade your damage and kill them even faster. Not bad!

Developer

Thanks I am glad you enjoyed,

You unlock 2nd ability after completing the quest, which pierce through enemies and has larger size and damage,

I couldn't make he UI updating in time so it is not visible, sorry.

I mentioned in the description, when you press "2" on keyboard it works

Submitted(+1)

Yes, i noticed, but i was saying that i wished there were more quests or a finished story, like what happened to the sister

Developer (1 edit)

Understand, I am sorry, due to time limit, I was only able to make the game come this far :D , I will try beter next time, and I don't know what happened to the sister, she might be just killed at somewhere else or kidnapped there were several stories, I haven't decided.

Thanks for worrying about the sister XD

Submitted(+1)

Really funny game, but it needs a bunch of polish in all areas. I could not unlock the other weapons at all. Pressing 2 didn't seem to change anything.

Developer

Thanks for the feedback,

Pressing 2 works after completing the quest (after killing 50 enemies) You can check quest progress by pressing "L"

Submitted(+1)

A simple game, that has a fine gameplay loop. To improve maybe make some of the interaction icons clearer and for transition between levels / locations you might just want to use a trigger / collision box.

Developer

Thanks for the feedback, noted :)

Submitted (4 edits) (+1)

I'll be honest, I actually remember now, I played this once sometime early on, and even with the tutorial in-game, I actually skipped playing it and quit immediately because I couldn't get out of the very first room. 

Now, trying it again, I noticed it may be because the "F" tooltip is placed behind the yellow text, barely can be seen so it may be hard to notice without looking very closely. After that the game made sense to me.

I think to improve it, this very first part in the very beginning should be corrected so the key is displayed prominently, and not so close to the yellow text (and definitely not behind it). Ironically, it's displayed well on every other part except the very beginning. This isn't game breaking, so it should only be done after the jam, if at all.

This is a very interesting game, really funny choice to have Goku as the main character.

It might be better to have a Skip button at the very beginning of the game if someone was able to complete the first part entirely (before the storm) at least once.

It might be OK to force them to play it once, but I think after that it may be considered unnecessary padding and should be skippable even after the page is reloaded. Without this, if someone exits the game, they'd have to do the first part all over again. After it was done once  it may feel like padding and may make it less likely that someone who wants to replay the storm part, will play the game again if they have to do the first part again too (luckily it's not that long, but even so it may still be the case that they won't want to play the first part again).

Other than that I think your game is interesting and the storm part seems to work pretty well, nice job on it! 

Developer(+1)

Wow, what a great feedback I love it, thank you so much, I took note all of this, I was planning to make a game save system but didn't know how to do, because it is my first webgl game :D (I guess I can't write data to json file I am not sure tbh)

After the jam I will upload new version with the fixes and little overall enhancements. specially save game is a must because there is leveling up system and (There is actually exp data for 105 player levels lol :D)

And, thanks a lot for giving it a shot again, appreciated it.

Submitted

Try to just use PlayerPrefs, I used it in my WebGL game for this jam for high score, and it should work. I'm still pretty new to this stuff, and it was my first time using PlayerPrefs at all in Unity.  

Developer(+1)

hmm, thanks for the tip. I just used it for volume settings saving :D

Submitted(+1)

game is nice and it was fun to play but for me i think 50 is high number so i couldnt complete :D ( nice btw ) 3ash

Developer(+1)

I am glad youb liked it. yeah I think 20 would be enough already :D, I actually decreased it from 100 to 50 in last hours lol, Your game was amazing too, great visuals I still remember :D

Submitted(+1)

I love Goku - my childhood and this game also <3

Developer

Thank youu <3, I am glad you liked it :D

Submitted

The movement was fluid. Shooting the fireballs was great too. Nice little story. Those enemies were tough. Nice entry.

Developer

Thanks for the feedback, I remember your game was so good too, great graphics :D

Submitted(+1)

The game was really well made. I liked the movement speed, which made traveling fun instead of a slow walk through the map. The game felt huge for a jam, and I didn’t manage to finish it. It was a bit unclear how to use the axe and collect logs at first, and the resolution and scale of some objects could have been better. But overall, great job! The rest was really cool and fun!

Developer(+1)

Thanks for the feedback <3 , I spent more than 12 hours everyday sometimes 15 :D, still I couldn't get the art right, my bad :D. I should do the tutorial and art better next time.

I am glad you had fun.

Submitted(+2)

Yeah, no worries! I think you should’ve taken more time to rest, but if you had fun, that’s what really matters.

Submitted (3 edits)

For me I couldn't get out of the first room and I quit the game in less than 30 seconds when I first played it a few days ago. It's ironic because the first room is filled with pretty good short guide on how to play, yet I could not leave this room.

When I gave it another chance now, I found out that it may be because the "F" key tooltip near the exit of the first room is not placed well and is overshadowed by the yellow text which may have been why I was confused, and then when I noticed this on a closer look, I made it out of the first room.

Everything else after that very first room, including this part you had trouble with where you cut the trees with the axe and collect the logs, made sense to me immediately for some reason.

However if you had trouble with the log part, that may be valid and should be paid attention to just in case there's something unintuitive about this part of the game or any other parts. 

Submitted(+1)

Really fun game, good job!

Developer

Thanks for the comment, I am glad you enjoyed

Viewing comments 72 to 53 of 72 · Next page · Last page