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WHIMFREAK

5
Posts
A member registered Jul 28, 2023 · View creator page →

Creator of

Recent community posts

Hilarious and creative concept for a game. Nicely done!

Thanks for playing our game! The high score being the same across all difficulties was definitely an oversight, thank you for pointing it out :)

One of the definitions we found for "delivery" is: an act of throwing or bowling a ball or striking a blow: "a quick, compact delivery that sent the ball zinging"

I do agree that it's not very obvious though.

Thanks for checking out the game! :)

Love the game and the presentation, 5 stars all around!  Really clever take on the theme too. The typing mechanic definitely could've been tutorialized though, as it's not immediately clear what you're meant to do. Other than that, it's a sick game and one of my personal favorites from the jam.

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Awesome game, and though everyone had already said it, this artstyle is just too sick not to mention. Love how the gameplay feels too, the roshambo mechanic adds a lot of franticness to the gameplay with having to switch from turret to turret. It's pretty tough but it does have that 'one more run' quality to it.

Some minor nitpicks:

The lack of a game over screen left me somewhat disoriented the first time I lost. It's not that big of an issue, and it's might just be a personal one, though I would like to see one implemented.

Your scrap resets to 25 when you die, instead of at the start of a run. This means you could kill some enemies before the game resets to give you some extra scrap for the next run. Also means you can progress to the next wave if you die close enough to the end (this could be intended, I'm not sure).

Overall, I really like the game and would love to see it expanded on if that's something you're interested in! :)