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A jam submission

Sand WalkerView game page

Roguelike Real Time Tower Defense
Submitted by Ice Spark Studios, fabioswan, WyattErpman, Nic Stokell — 1 day, 4 hours before the deadline
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Sand Walker's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals and Sound#34.2114.211
Overall#163.4213.421
Fun#332.9472.947
Creativity and Theme#393.1053.105

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's been said by plenty of people already, but seriously the concept, design, and overall visuals/sound of the game were amazing! I enjoyed swapping between the turrets and the gameplay was quite fun. I had a little difficulty aiming with the missiles, but that may have just been a skill issue on my end. I think if you all do develop this further having hotkeys to swap between the turrets would be a really nice quality of life implementation.  Overall though this was a blast to play and I'd personally look forward to another release if you all decided to make it into a bigger game!

Submitted

Amazing game!!! The art is stunning and game provides good gameplay!

Submitted(+1)

Maybe its just me, but I don't understand what I'm doing in this game. Are certain towers good against certain enemy types? Can I set the towers to auto shoot? How am I supposed to upgrade the towers in the midst of battling the enemies? Looks like you put a lot of work into this, so props to you for the art and the professional looking finish. I just don't get the game. I didn't really have any fun playing it. It may just be this genre is not for me!

Developer

Ha! Yeah.. so we originally planned on doing a bit of a tower defense which then turned into having you manually control the turrets after some discussion. The goal was to have it be a frantic sort of game where you do upgrade mid-battle but a tutorial screen or better onboarding would've helped a ton in explaining this. The end result is honestly a mixture of our original plan + a lot of scope cutting due to time limitations.

Damage type is very important to winning (along with the calldowns which are the bottom 4 upgrades)

Laser = Bonus damage against the drones
Missile = Bonus damage against the bombers (bigger dudes)
Turret = Bonus damage against the small guys

Thanks for playing!

Submitted (1 edit)

Awesome game, and though everyone had already said it, this artstyle is just too sick not to mention. Love how the gameplay feels too, the roshambo mechanic adds a lot of franticness to the gameplay with having to switch from turret to turret. It's pretty tough but it does have that 'one more run' quality to it.

Some minor nitpicks:

The lack of a game over screen left me somewhat disoriented the first time I lost. It's not that big of an issue, and it's might just be a personal one, though I would like to see one implemented.

Your scrap resets to 25 when you die, instead of at the start of a run. This means you could kill some enemies before the game resets to give you some extra scrap for the next run. Also means you can progress to the next wave if you die close enough to the end (this could be intended, I'm not sure).

Overall, I really like the game and would love to see it expanded on if that's something you're interested in! :)

Submitted

Great artstyle! loved it!

Submitted

i love the art style so much can see you guys put a lot effort in getting that right.. the main menu design is sick as hell.. reminds of starwars poster for some reason. love the gameplay and mechanic as well.

Submitted

That art style and overall design is incredible! Love the concept and where this can go. Wow!

Submitted

Man, I'm a sucker for this art style. Great job on that front.

The idea is certainly interesting and creative, I wouldn't even have dreamed of this.

Gameplay wise — you already know it — there's room for improvement. But the fantasy is definitely there! Imagine filling up the walker with more and more machinery, making it tear through bigger and bigger waves.

As it is right now, I'm also primarily craving a) a more fluent system for actually using the different guns of the walker and b) being informed of the end of the waves / my performance and having the ability to go again, preferably with an ever-increasing amount of enemies. I'd really dig a game loop where you fight some waves, and then get some downtime to upgrade the walker.

But all in all — I really like this one. Great job guys.

Submitted (2 edits)

Incredible art style! I would love a short GameOver-Sound and Screen showing you the time you survived, and then one click and you start fresh. Would be a nice game play loop! Its really hard, so the first motivation could come from surviving lets say one minute...

Submitted(+1)

Into the Breach reference?! I love the artstyle.

However the game feels pretty unbalanced, since you can only use 1 turret at a time, and the enemy just kept spawning in. I love the gameloop though!

Developer

Yes! Into the Breach is amazing :)

Thanks for the feedback, Nic did an amazing job with the art. I agree the balance is not fantastic currently but the trick is to use the right gun type for the right enemies, it'll one shot them! Also don't forget to use the calldowns from the upgrade shop if you play it again.

Submitted

Oh okay noted! I'll give it another shot!