Franchement impressionnant, tout fait très polished et "fini" pour un jeu réalisé en aussi peu de temps, bravo ! L'idée est vraiment unique, les puzzles bien pensés, les assets sont très bien choisies et donnent un côté visuel plutôt charmant et harmonieux. Et le fait d'avoir eu le temps d'ajouter un éditeur de niveau c'est vraiment, vraiment top !
Whismirk
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There is no magical method to rewind time in unity. You need to do it yourself.
Little hint : every x amount of time, add the current position of each object you want to rewind in their own specific "previousPos" collection (i.e a list, or even better, a stack), then gradually move them back to their previous positions when you want to "rewind" time. Don't make the collections infinite though, make it only store the last 20 for example.
Everyone has to google everything, even advanced programmers, so you don't have to worry about that. But just copying what you see on the internet is a really bad practice. No one is preventing you from doing it, but you should really try to write your own code based on it instead, that's the best way to learn and improve.