Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Whismirk

10
Posts
21
Followers
17
Following
A member registered May 07, 2018 · View creator page →

Creator of

Recent community posts

Franchement impressionnant, tout fait très polished et "fini" pour un jeu réalisé en aussi peu de temps, bravo ! L'idée est vraiment unique, les puzzles bien pensés, les assets sont très bien choisies et donnent un côté visuel plutôt charmant et harmonieux. Et le fait d'avoir eu le temps d'ajouter un éditeur de niveau c'est vraiment, vraiment top !

Merci beaucoup pour le retour ! J'avais peur que le jeu soit difficilement compréhensible mais top si tu as quand même réussi à avoir une bonne expérience !

Nah, you're good to go. You're supposed to dev for no more than 48 hours ; sleep, pauses and late starts are not included. Good luck !

No problem, glad to help. Good luck and have fun with the jam !

I think Itch just locks the uploads during the voting phase, so no, can't change anything after time is up.

- Create a subfolder in the "Assets" folder

- Extract the archive there

- Set each tile sheet to texture type Sprite, sprite mode Multiple, 16 pixels per unit

- Slice them in the sprite editor with Grid by cell size, X : 16 and Y : 16 

It is called Lothric

(1 edit)

There is no magical method to rewind time in unity. You need to do it yourself.

Little hint : every x amount of time, add the current position of each object you want to rewind in their own specific "previousPos" collection (i.e a list, or even better, a stack), then gradually move them back to their previous positions when you want to "rewind" time.  Don't make the collections infinite though, make it only store the last 20 for example.

Focus on polish. Most people usually won't play your game for more than a few minutes. Make them worth it.

Everyone has to google everything, even advanced programmers, so you don't have to worry about that. But just copying what you see on the internet is a really bad practice. No one is preventing you from doing it, but you should really try to write your own code based on it instead, that's the best way to learn and improve.