Will you be adding more maps soon? Also, maybe add a single player mode.
Whiterabbit-uk
Recent community posts
Bonjour, Veuillez excuser le message mal traduit : J'ai noté hier soir (24 août) que vous retirerez Suli Fallen Harmony du magasin Steam. J'aimerais beaucoup vous soutenir en achetant une clé Steam avant que le jeu ne soit supprimé, mais je ne reçois ma pension que la première semaine de septembre et l'argent est très serré en ce moment d'autant plus que je viens de recevoir ma première énergie factures depuis les récentes hausses de prix. . Pouvez-vous me dire quel jour le jeu sera retiré car vous ne donnez aucune information sur le moment où il sera retiré du magasin. Vous pouvez me contacter sur mon e-mail car je suis plus susceptible de voir votre réponse là-bas qu'ici.
Whiterabbit-uk@hotmail.co.uk
C'est fantastique que vous offriez votre jeu gratuitement ici sur Itch.io. mais je préfère garder tous mes jeux au même endroit plutôt que d'échanger entre différents fournisseurs.
Salutations Stephen Brown alias Whiterabbit-uk
Hi, I noted last night (24th August) that you will be removing Suli Fallen Harmony from the Steam store. I would dearly like to support you by buying a Steam key before the game is removed, but I don't get my pension until the first week in September and money is very tight at the moment especially as I've just received my first energy bills since the recent price hikes. . Can you tell me what day the game will be removed as you don't give any information as to when it's being removed from the store.
You can contact me on my email as I'm more likely to see your response there than here.
Whiterabbit-uk@hotmail.co.uk
It's fantastic that you are offering your game free here on Itch.io. but I prefer to keep all of my games in one place rather than swap between various providers.
Regards
Stephen Brown aka Whiterabbit-uk
I've posted a review of the game over on Steam which you can see HERE
I will be updating it at some point in the not too distant future once I've got several hours of game play under my belt as the review needs tidying up and adding some additional information.
I'm impressed by the fact you've obviously spent a lot of time on this labour of love and to be honest and also very surprised that it doesn't have more reviews; apart from mine, I only counted three others (all of which were short but positive). For a breakout with so many original features it deserves a much wider audience, especially as its dirt cheap as well. Apart from games on sale, it's among the cheapest games on Steam.
I'd love to see a re-release of this game but with much better graphics. If that was possible, I reckon this game would be worth a lot more money and would also be very popular; especially among those who, like me, love breakout/arkanoids. There has been a drought on breakouts for the past decade, with only rare releases every so often.
As I mention in my Steam review; apart from one game called Breakquest, which has beautiful graphics and 100 original looking levels (each level looks totally different from the previous one with respect to brick types) I've never come across any other game that has so many original features and such a large number of power-up's. I'm very very very impressed.
Please do consider the above idea. Giving the bricks a fresh and more modern look (including the power-ups etc) would be amazing.
Thank you for releasing this excellent game. :)
Good luck with any future game project you may be involved in.
Well, it took two years to reply, but I'm pleased to say this game works perfectly now. It's a very unusual breakout; which is my main requisite for buying new breakouts these days because I have hundreds of this genre collected over the years since I first purchased one back in the early 90's.
I do intent writing a review of this game over on Steam at some point (again, when I get the time; at the moment I'm trying to arrange a visa to visit my family in Australia; I've just lost my uncle a few days ago and want to attend the funeral).
I'll also be recommending this whenever their is a game given away via the game giveawayoftheday project site, where I often post reviews of games. whenever a breakout is given away I tend to post recommendations for other breakouts to check out. This will be included from now on.
:)
Stay safe
It depends on which version of Unity the developer is using. You can see the latest version requirements for the 2022 version of Unity via the following link:
Unity - Manual: System requirements for Unity 2022.1 (beta) (unity3d.com)
I happened to discover a fix simply by chance. When you start the game you get the menu still present throughout the game until you've either destroyed all the Russian Tanks or you are destroyed. After a few moments I'd had enough of the game because the menu was too distracting; so I pressed the Esc key , which pauses the game, then, instead of returning to the main menu I pressed the continue button; hey presto, the menus disappear and you can play without the menu present. Problem solved.
Unfortunately, this game is unplayable for me because the menus (i.e. Continue, Restart & Main Menu) remain on screen in the centre over the firing reticule permanently throughout game play.
This is a real pity as from the images on this page and the little of what I saw while trying to get rid of the menu, the game looks like a decent arcade tank shooter.
See image below:
The basic premise of this game is to deliver goods to various places around the world. You start the game by attempting to navigate your truck with a trailer through a practice route. I spent well over an hour in two sessions trying to get the truck around what looks like an impossible task.
The first level is just too hard (IMO). THIS
video shows repeated failures to navigate around a really sharp bend and should give you the gist of what this game is about.After over an hour of many failed attempts and the fact I wasn't able to progress further I gave up on the game.
It's way too hard (seems impossible) from the outset considering the length of the trailer and the area you have to turn the vehicle and trailer in.
It's a pity because the game looks quite promising from the different choices you can see from the screen captures I've posted in my non review of the game HERE
Sadly, I don't have the patience to continue with this game after over an hour of at least 50 failed attempts at completing the first task.
Note to the developer:
Is it actually possible to drive the vehicle around that bend without touching any of the barriers? If it is, please add a video showing it being completed.
Thankyou.
The Game:
The basics of the game are, you pick up various loads to deliver around the Taiga, enter competitions and rescue people to earn XP and cash. Which can then be used to unlock various upgrades for your truck. Because of the adverse weather you have to complete certain tasks to survive in the harsh environments. Cold, thirst and hunger are your worst enemies.
The game includes a 26 page manual explaining what you need to do to survive. I've taken screen captures of each page of the manual, which I've posted as a separate comment attached to the original review which I've included a link to at the bottom of this comment. If you read those it will give you some idea as to the various equipment used in this game.
There are three bar indicators in the bottom left of the screen the top one (Red) indicates your hunger, the bottom one (Blue) how cold you are and the the middle one (Green) is your strength, which can be partially recovered by pitching your tent and sleeping. This is accomplished by opening up the inventory by pressing the 'right mouse button' (RMB). Then scrolling to the tent symbol. Doing this will pitch your tent. To enter move to the front of the tent where you'll see a ZZZ indicator in yellow Walk to this and press the 'left mouse button' (LMB). This will add an indeterminate amount of sleep. You can see time pass outside the tent while you are asleep. This does not restore your strength completely, plus sleep length and hunger are not controlled. To warm yourself up, you first need to collect wood (the manual suggests finding wood near trees, which guarantees a better supply) to pick up wood, stand near it and a hand should appear, press the 'enter key' to pick up; you can pick up a maximum of five piles of wood. Access the inventory then scroll to the camp fire symbol. If you have no wood, this will be red in colour and cannot be lit until you've collected at least one pile of wood. Fires will slowly die down unless you add another pile to the fire. If you have no wood, you can still place the fire stones, but they remain red in colour. Other inventory symbols include the phone, which gives you access to your route, the time and temperature as well as important points on the map, which are indicated with different coloured dots, i.e.
- Green = Garage
- Yellow = Place to take order
- Red = Gas/Petrol Station
- Sky Blue = Competition ''Climb Way''
- Royal Blue = Rescue Mission
- Violet = Hotel
If you are on an exploratory walk about, it will also show you where your truck is. So long as you have your phone selected and are on foot, a wheel symbol will appear in the direction of the truck as well as a red triangle on the phones map. Other symbols on the inventory bar include a petrol/gas can, which tells you how much spare fuel in litres you have. You can fill this to a maximum of 20 litres when visiting a garage or sometimes find spare cans of fuel laying around various bases. To refill your vehicle go to the fuel tank, which will appear yellow when you select the fuel cannister symbol in the inventory and are are opposite it, then press the LMB to refill the tank. You can see how much fuel you have left in your vehicle via the fuel indicator inside your cab. A torch symbol which is useful for finding wood and food at night, plus canned food, which help to keep hunger at bay. You can carry up to 10 cans of food. To restock, visit a warehouse or hotel. To use food, select the can symbol then select which food you want. This will then bring up a burner with a pan symbol. Place this in a suitable position then press the LMB to warm up. When the pan turns green, your food is ready; to eat press LMB again. To exit the inventory without accessing any of the main symbols select the middle one that looks like a triangle then press LMB.
There are various tasks that can be carried out to gain experience and cash, both of which are required to improve your vehicle and the former to increase your experience level, which in turn makes it easier to complete some tasks more effectively; for example, when entering a competition i.e. the Climb Way, You have to climb the track for a specific amount of time to reach the finish. Completing the climb way competitions will gain experience points which unlock better parts to upgrade your vehicle, which in turn will increase your performance in these competitions. There are also rescue operations and delivery jobs that give you rewards. So long as you deliver the items you have picked up undamaged you will be paid cash to help towards improving your truck as well as to purchase other items such as food. You can stock up on provisions either via the hotel (food) and the petrol/gas station (fuel). When you pick up a cargo delivery it will give you a map of the route, the distance to the delivery point, the time it should take and the amount of reward in dollars and XP. You can choose to accept, or close the offer via the green and red buttons.
To upgrade your vehicle approach the green symbol that looks like a pair of crossed wrenches above a green circle in the tarmac/concrete that is opposite the yellow doors of a garage.
Inside the garage you can upgrade your vehicle in several ways; for example improve the engine, gears, front and rear fenders, the boot/trunk and the paint work. Each of these has several upgrades, each one an improvement on the previous, but to be able to use better upgrades for each of the categories you require more cash and be a specific level before you can use the upgrade. For example with respect to the engine, there are eight upgrades, each of which improves the horse power of the engine. With respect to the gears, the higher the level, the better your gears for example at level eight you can upgrade your gears with ten gears including two reverse gears called a type 154; at level ten you can upgrade to a type ZF-16 with 16 gears. There are twenty paint jobs that become patterned after you attain level 4, such as Winter Forest (looks similar to a displaced pattern army uniform) and Leopard. To exit the garage press the World button or to return to the main menu press the menu button.
Conclusion:
Overall Taiga Car Driver is a decent enough survival/truck delivery game; especially for it's $5 asking price here on Itch.io. I'd like to see this released to Steam.
There are a few negatives such as the time it takes for the initial Falcoware splash screen to disappear, which takes almost a minute to complete, also, when moving from the garage back to your truck, it can take several seconds with a black screen, same for exiting other places.
Also, picking up wood so that you can create a fire can be a bit fiddly; you should see a hand appear before you are standing over any wood pile. As soon as a hand appears, press the left mouse button to pick it up. Also, the headlights on the vehicle are really dim, so the road ahead is barely visible and it's really easy to lose sight the road, or turn offs at night due to it being partially or completely covered in snow; so, I advise avoiding night trips unless you get a night based contract.
I accidentally wandered off the road while trying to get to a place to pick up an order; next thing I found my truck almost toppling over in a depression in the ground and was not able to extricate myself from the place, so I thought I had to restart a new game, which loses all your progress. This may have been because I had the least powered engine with the poorest gears. I'm sure with upgrades the vehicle will perform better, but with the basic vehicle it felt really slow travelling from A to B. I would avoid travelling at night unless it was absolutely necessary. That said, if you get stuck, then leave the game (I used Alt + F4, when you click on the continue button, you'll find yourself near a garage.
The game could do with a decent tutorial at the beginning of the game. There is one of sorts, but it doesn't explain how to survive very well; for example, If you are out of your truck for more than a few moments, you'll notice the edges of your vision look misted up (depending on the outside temperature, this may happen very quickly). This indicates you are freezing (the lower bar indicator also gives an indication of how cold you are' when entering the truck cab or lighting a fire, you'll notice this reduces to zero slowly. If you don't return to your truck, enter a garage or hotel or light a fire quickly, you'll freeze to death and that's the end of the game.
You can see my full review with over 70 images and a few video links together with an attached comment showing all 26 of the game manuals pages HERE
Brilliant and timeless game that is one of my all time favourite breakouts. I'm still hoping to see the original Action Ball released on Steam either as new addition to the Steam store or as a DLC for Action Ball 2. I prefer the latter, but a DLC would be cool as well. :)
Stay safe in these uncertain times.
Hi,
Firstly, thank you for allowing this game to be given away over on the Game giveawayoftheday via Falcoware games.
Unfortunately I feel that it is an unfinished project because there are too many game spoiling issues such as the loss of all your money if you return to the main menu, money not saved if you close the game down, the inability to actually buy any of the other vehicles because the money you earn disappears; also, the inability to change the colour of your vehicle or use different wheel rims or other configurations such as manoeuvrability, speed and braking because you cannot access any of the buttons that allow you to carry out these changes because the buttons to do so are situated behind the games title plus the ones you have to pay for cannot be completed because all the money you earn reverts to zero if you go back to the menu's; plus, there are other issues such as when configuring the game to say the camera views if you change the default chase camera to one of the other two views e.g. behind the wheel view they reverts back to the default view when you replay the game
This could be a decent arcade game if all the issues were sorted so that they actually work; at least the money saving issue and the inability to access the buttons to modify your vehicles.
The short time I played this I enjoyed it, but it became frustrating when every time I had to restart because I'd crashed, all the money I'd earned disappeared. It made it pointless to even have other vehicles to choose from as they were unobtainable.
I posted my review on the game gveaway of the day which you can see via the following link:
https://game.giveawayoftheday.com/highway-racer-2/
Regards Whiterabbit-uk
Thank you for giving this away via the game giveawayoftheday Jurij, appreciated. It looks a lot different from your usual arena shooters of which I now have over 30 of you 150+ games (e.g. Battle in the Rocks 2, Alien Outpost, Desert Fear, Horror Windmill 1 & 2, Alien City Defender, Dangerous Land 1 & 2, Apocalypse City Arena, Colony of Mars, Sinister Ruined City, Death in Fog, Dead Ruines, Dangerous Dungeon 1 & 2, Dark Apokalipsis, Witches 1 & 2, Houses in Woods, Monsters in District 1 & 2, Shooting in Tunnel, and lots more.
Personally, I think that you should combine each category; for example, all the zombies, monster and soldier ones into three or four different much larger games. As they stand individually I think they are way overpriced at $5 each, but I would consider buying them if they were combined at a reasonable price. Add an achievement system and definitely more challenges, simply to survive the wave upon wave of monsters isn't enough; especially as you only get one arena to explore. Add more such as before you can proceed to the next level, kill a specific number of monsters/zombies/soldiers/aliens, or survive for a certain amount of time, or escape the level by finding a secret exit, or maybe add some puzzles to solve before you can exit to the next level/game and in my opinion it would then be worth buying and probably sell better on Steam.
You can buy older AAA games on Steam; for example, Men of Valor (MOV) or the original Operation Flashpoint (the precursor to the brilliant ArmA series), the former game (MOV) has about 20 different missions as well as the ability to set up a server and play online with friends. Operation Flashpoint has a massive area of hundreds of square kilometres to explore, plus the ability to drive vehicles and fly helicopters and jets as well as many var4ied missions to complete. I've had both of those games since release and still haven't managed to complete either one despite having at least a thousand hours of game play from both games combined. Those particular games were released back in 2004 and 2002 respectively, yet the graphic for the Men of Valor is superior to that from the assets you've used via the Unity engine. Plus, you can pick it up both when on sale for less than what you are selling just one of those single level arena shooters, that on their own become very tedious after several minutes of the same game play. Operation Flashpoint, which has a massive open world environment actually sold for only £0.69 on Steam recently week.
I don't mean to be rude, I'm just trying to make a suggestion that in my opinion would improve these games significantly if you combined them into a single much larger game.
I've spoken to many Steam community members and friends who have one or more of these games and others who have only got them for free via Falcowares giveaways. They all agree with me on what I've said above regarding the tedious game play after a few moments. Please consider combining all of those unity games into a single game. It would be so much better and you could sell it for a a lot more than the asking price of individual games, especially with 30+ levels to work through.
Steam community members like achievements and Steam trading cards. adding those to a steam version would make the game even more saleable.
Again, please don't take the remarks I've made above as a kick in the teeth. I have been buying computer games since the very early 80's. The first game I ever purchased was called ''The Island of Artuan'', a text based game on the lines of those old RPG books where you'd read a paragraph then have three or four choices, each choice taking you to a different page. I paid £25 for that game (and in real terms £25 back then is equivalent to about £110 now). By todays standards I wouldn't pay £0.10 for it, yet at the time I thought it was decent enough to pay basically half a weeks wages for it.
I appreciate the effort that is put into most games, including yours, I just think they could be so much better if you were able to connect all of the games you've made (at least the arena shooters) in a single progressive game with some sort of challenge. Once you've played virtually all of those arena games for several minutes and got to know where all the spawn points for ammo and health are, it becomes almost impossible to die.
I'm sure each of your games took quite some time to put together, even using the unity engine, and I appreciate the time and effort you made, but today's gamers are spoilt for choice and can be very cruel with their review, even when you get a decent AAA game it can be lambasted because of popular reviewers giving it a bad press.
Stay safe and good luck with your future games.
Regards
Whiterabbit01 (my Steam name)
p.s. I'd consider purchasing your games on Steam if only to support you (as I believe most games are under valued (in real terms) especially when you consider the price I paid for that text based adventure back in 1980 forty one years ago; unfortunately things are pretty dire for me financially at the moment. So I'm unable to.
Thankfully most of your games have appeared on the gamegiveawayoftheday via Falcoware (though I'd still prefer then on Steam). I hope you get some advertising revenue from Falcoware for allowing your games to be given away?
This game could have been a decent learning tool, but I and others who got the game for free over on the gamegiveawayoftheday site on the 16th Sept 2020 discovered two countries spelled wrongly within the first five countries presented, i.e Australia and Turkey were spelled Austrailia and Turky. Getting two out of five countries spelled wrong by the developer within the first five puzzles does not bode well for the rest of the game.
If the developer reads this I would suggest you fix the issue ASAP by checking all the spellings of the countries you've included in the game; then updating the download here on Itch.io. I assume you can do this by editing the executable?
If it was corrected, this would be a decent game especially as a learning tool for kids and even some adults. It may even be worth releasing on Steam.
Another issue I would like to point out. If the user only has a single monitor display, the Wiki link for each flag/country opens behind the game, so cannot be seen, unless you close the game down. If you could make it so that the Wikipedia opens in a window in front of the game, it would be even better as a learning tool.
Overall I thought this was a great idea, and if fixed could be a winner; it's just a shame you didn't bother to check the spellings of the countries you included.
You can see my short review of the game (which starts off positive) over on the giveaway site HERE
p.s. An aside on spelling things wrongly, but thinking they were correct:
I remember when I was going through my teaching practice (1992); learning to be a science teacher. I was being observed by an examiner at the time. I was trying to give the kids an idea of astronomical distances by using an example of how long it would take if you could walk to the sun at a steady walking pace, which is approximately 9.3 million miles away (average 92,955,807 miles), it would take as long as when the Egyptian empire was still ruling over most of the known wold (at the time Queen Hatshep, was ruling as the fifth pharaoh of the Eighteenth Dynasty of Egypt. At the end of the class I was given a synopsis of what the examiner though of my lesson. Overall I was marked exemplary; however she did point out that I'd broken a cardinal rule of teaching i.e that I'd made a spelling error, spelling Egypt incorrectly on the white board. To me it had looked totally correct as I'm sure I'd been taught it correctly while at school 20 years earlier studying history. I'd spelled it Eygypt; to me it looked correct, but obviously it wasn't.
Oddly I was watching a rerun of a program on TV an hour ago called 'Celebrity Gogglebox'; where a famous musician from one of Brit' pops big bands of the 1980's had a similar issue with a particular word he'd always though was spelled a certain way, but was totally shocked when he discovered (in his 50's) that he'd been spelling it wrongly. I assume you have the same issue with the spellings of these countries?
This game is also available via Steam under a different name called The Explorer. It's exactly the same and was developeed by Mihai Morosanu Are BD Games and Mihai Morosanu the same? As is Alien Earth 2, which on Steam is called Vogue, The Explorer and that is being sold for $5 yet is only $2.99 on Steam. Something fishy here.
Is BD games associated with the developer Mihai Morosanu
because this game is also available via Steam under a different name i.e. Vogue, The Explorer.
You can see it via the following link and its being sold on Steam for $2.99 as opposed to $5 here. Is this an asset flip, or is BD games Mihai Morosanu ?
https://store.steampowered.com/app/875550/Vogue_The_Explorer/
Hi, hope you figured it okay. I sometimes change my resolution when playing older games that only play in a window. The lower the resolution, the bigger the window becomes. Take care and stay safe in these uncertain times.
Regards
Whiterabbit-UK
If you ever want to link up game wise you can find my Steam profile via the following link:
https://steamcommunity.com/id/Whiterabbit01/
I don't check my friends requests often. If you do send a request, let me know via this thread as well; as I get notifications when a reply to a thread is made. Also let me know your Steam name as I have around 50 pending requests (most send request because they want something from my Steam inventory; I tend to only accept friends request from community members who have friends in common, unless I've specifically invited people. :)
Hi Wadey Pie,
You could always change your screen resolution temporarily to accommodate the game, just right click on your desktop, click on display settings, the scroll down to display settings. I know this is 'maybe' a little inconvenient, especially if you don't use one of those programs that keeps a memory of where your desktop icons are placed as sometimes changing resolutions can upset the arrangement.
The following links may help:
https://sundaysoftware.com/site/display-support-article/
https://smallbusiness.chron.com/change-monitors-resolution-high-display-68388.ht...
p.s. please don't take the above as a condescending reply. I was just trying to help. I'm also sure there are convenient freeware programs that can help with resolution changes.
regards
Whiterabbit-uk
Excellent breakout, with some really nice features. I love the quirky graphics. I've played a lot of freeware breakouts over the years and this definitely stands among the best freeware breakouts (e.g. Beat Ball, DX Ball, Peoing, Jardanians, Jarkanoid 3, Powball and Takamaru to name a few of the freeware games I still play occasionally) .
I'd love to see MadCowBalls on Steam; I would be happy to pay the same price as MadCowsBalls 2 (which I purchased but can't get to work {possibly due to running Win 10 Pro}. Personally I think your v2 is worth more than what you are selling it for).
I've played hundreds of breakouts since the very first one was released back in the 1970's; I spent a small fortune on the original Breakout via one of those stand alone cabinet games from the late 70's (while I was in the army over in Germany; it used to cost 1 Mark for three goes - that was about £0.33 at the time as the pound was devalued while I was over there) and throughout the 80's they were popular in most public gathering places. They even had ones where you could sit down and play via a table like cabinet.
I think this free version is well worth some money. Maybe you should add it as a DLC for your Steam version? I realise you have to pay to get games on Steam, so you could ask the community via the news page for MadCowsBalls 2, to gauge whether it would be profitable. I don't know Valve policy, but they do allow free games on their site. Maybe it could be added aas a free DLC for MadCowsBalls 2. That may evn boost sales for your commercial version?
Sadly breakouts don't seem to have been very popular for the past decade, at least with developers. There have been a few decent ones released since the seminal Ricochet Infinity was released back in 2007, but generally breakouts are sorely deficient on both Steam and generally. :)
Regards Whiterabbit01
I purchased this via Steam when it was released as I love breakouts; but I cannot get the game to work.
All I get is the installer window (see attached image) with the two Start buttons for Arcade and normal play plus the other buttonssuch as Options, Exit etc, but none of the buttons work. I've tried every key on my keyboard and my mouse to no avail.
To the developer Martin, please help. You can email me on Whiterabbit-uk@hotmail.co.uk
Regards Stephen Brown aka Whiterabbit-uk
p.s. I've validated all the files and they work. My system runs Win 10 Pro
I was so pleased to see the release of renaissance last year. I bought the original many years ago before it became free to download and loved the innovative ideas that were included. I'd just like to say thank you for the Steam key. I prefer playing my games via the Steam client, so was pleasantly surprised when I saw your email about the update to the game, which I downloaded once I'd signed into my Itch.io account, then I saw the offer of a Steam key. Very much appreciated as I've been on a very tight budget for the past year..
I have a massive collection of breakouts, but most are either sub par, or lack something that makes them a great breakout. I think your game has the makings of one of the best (my favorites include the Ricochet franchise, Arcon Toys, Breakin, Incrediball - The Seven Sapphires, Ploing 2, Little Gods, Rival Ball Tournament, all of which were made around the same time as your original game and all have something special about them. There are others, but I've forgotten the names of them offhand). The only issue I have with Renaissance is the ship speed. It always feels really sluggish. I also think the initial ball speed is very slow. Would it be possible to include the ability to select different start speeds for both the ball and bat/ship at the beginning of the game via the options? I'd also like to see the ability to select different shaped ships/bats and balls. This would give the ball movement a more random bounce from either the ship/bat and when it hits the various objects/brick in the game. Adding different types of missiles such as guided missiles, lock on missiles etc, exploding balls, mines sweepers and satellite balls that revolve around the main ball would also be nice to see in the shop.
Regards Stephen (my Steam name is Whiterabbit-uk)