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Justin W.

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A member registered Jan 10, 2020 · View creator page →

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Hey there! Sorry I missed this. Happy to try and figure out postage. Drop me an email at justin.wigard@gmail.com and we can talk about some options, if you're still interested!

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Are there any rules for mundane firearms? There's rules for Artefact Guns, and reference to mundane firearms, but I wasn't sure if we should follow the Artefact Gun rules, then make the mundane ones...worse? Thanks! -- Specifically thinking of mundane guns here, rather than slingshots/bows & arrows. 

Additionally -- what does Reach do on the Bullwhip? I could guess, but it's not present in the 1.0 rules, I don't think. 

Hey there! 
On page 86, rolling for your gun says d10, but the table is only equipped for 1d6: 

Is that a typo, or am I missing something for the other four results? 

Thanks! 

I put this out there on Twitter, but this is my first game jam and I'm already over-committed to other projects as-is, so I'm just dipping my toes, a bit. 

I'm thinking about making a pixel art hexpack, at the very least. I've been really inspired by the aesthetic and color palettes of games like MORK BORG, Mothership, and UVG, but I've also been inspired by just replaying old video games. There's something kind of neat about seeing really complex ideas and characters abstracted and distilled down to an 8-bit icon of some kind. I think there's ways to make a pixel/retro aesthetic translate to a hex art pack, and do so in a modular, easily customizable way for me as a creator. 


If I find myself being more ambitious, I'd like to try to craft some version of a character sheet/record in hex form. /shrug

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Very, very cool game! I really enjoyed the atmosphere, and the writing/overall concept of the game was fantastic. Nice job, ya'll! If I could rate it, definitely would be 10/10.