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We Deal in Lead Readthrough Sticky

A topic by By Odin's Beard RPG created Sep 07, 2022 Views: 412 Replies: 15
Viewing posts 1 to 6
Developer

Quick readthrough of the current version of We Deal in Lead, in advance of the hardcover copy.

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Hey there! 
On page 86, rolling for your gun says d10, but the table is only equipped for 1d6: 

Is that a typo, or am I missing something for the other four results? 

Thanks! 

(+1)

Additionally -- what does Reach do on the Bullwhip? I could guess, but it's not present in the 1.0 rules, I don't think. 

Developer

Hi Justin, that was a typo on pg. 86, thanks for catching it!

I’ll also clarify the bullwhip section; it means you can attack targets in short range with it (ie. outside of standard melee range).

Thanks for the feedback!

After reading the book again, (if I am reading it right) it seems odd that Mundane Weapons always hit. Is this correct? If so, this is never explicitly stated that this is the case.

Developer

That’s correct, yes. Mundane attacks hit automatically and you only roll for damage rather than to hit. This is one of the core rules from Into the Odd and Cairn, which We Deal in Lead is based on. I’ll investigate adding a line into the combat section for clarification. Thank you!

Since this is the case, it would seem that it is better to carry a mundane bow and arrow for shooting most things and only use Artefact Guns only when dueling another gunslinger since Artefact Guns can miss.

Also are there guns that are not Artefact Guns? If so, it seems that it would be better to use a mundane gun than an Artefact Gun (I know Artefact Guns have special abilities to try to make up for this but those do not seem good enough to make up for a 50% chance of missing).

Any thoughts on this?

Developer

Players can absolutely choose to play however they like, including min/maxing for maximum combat efficiency.

That said, artefact guns have the following benefits over mundane weapons:

  • Bypass armour and ignore DEF
  • Damage enemies immune to mundane damage
  • Quick Draw ability
  • Recover Grit in combat

Thanks for the response. Not trying to min/max, just making sure I understand things before I run this.

One last question for now, are there mundane guns? If so, do they use the same lead as the Artefact Guns?

Developer

Yup, there are mundane guns (like the revolvers that harriers can use) and they use Lead as well.

I assume the mundane guns don't bypass armour and ignore DEF?

Developer

That’s right, only artefact guns have that feature.

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Thanks for all the clarifications!

I do not understand the relation between Fatigue and Inventory Slots. Say I only have 3 inventory slots free. What happens if I take on more than 3 Fatigue? Do I have to start dumping inventory? Also, does fatigue only affect the PC in that it take an inventory slot?

Developer

If your inventory is full, either through carrying items or gaining Fatigue, your Grit drops to 0 as you’re overburdened and no longer able to avoid enemy attacks.

Fatigue lasts until you rest for the night so you might have to drop or offload items to keep going.