Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Chance of a built-in VR mode?

A topic by Wild-Dog created 78 days ago Views: 382 Replies: 3
Viewing posts 1 to 2
(-1)

Someone's already basically got this running, but it'd be amazing if it could be built into the game instead of needing autohotkey/UEVR knowhow.

(+1)

it would be very hard to get VR in a stable state, it's probably about as likely as getting multiplayer in the game lol

(1 edit) (-4)

I don't see any complications, and it definitely won't be nearly as hard as writing the multiplayer logic from scratch. UE, even 4, is very friendly towards VR. It even launches OpenXR if you launch a UE instance with a headset connected to your PC.

Then it'll be all about animating Dr.Kel's hands/fingers, mapping controls (the logic "when holding F, attach the item to viewpoint" is already there), and adjusting FOV optimizations so the items won't pop up at the edge of the screen. 

It won't be stable, but more than enough for VR enthusiasts and the alpha state of the game.

(1 edit) (+1)

you'd probably have to do a lot with how scripting and graphics works, and certain things like the computer and console i have no idea how they would make it work
a lot of mechanics wouldn't work well for VR