Have you heard about digital homesteading/independence? It's been something I've been looking into more recently and think its relevant to this
Willfff
Creator of
Recent community posts
This plugin is really finnicky. On a fresh file, I can get it to work ok. But on my current project is another story. Even with every plugin in disabled, it only wants to work some of the time. I can get it to work with my basic attack only on the fresh file, which is a big issue for obvious reasons. I'm hoping to do some troubleshooting but I can't say I'm not annoyed after spending ten dollars on this
X is a very hard button to reach while you're using wasd. I'd suggest using the arrow keys instead. Make sure your enemies are rotating from the center instead of a point on the edge of them. Also, you need to be more clear about what paths lead to a new screen and which don't. I would recommend having edges of screens that don't go anywhere blocked off
I really like the animation for the mallet and how hectic it is trying to fish with 5 enemies coming at you. I did find it a bit confusing that the portals for the enemies had fire looking colors and I think it could be more clear that you don't have a fish at the start. I'd also make a more natural border around the play area, such as rocks.
Felt the first few levels were a bit boring, the environments make the enemies a pushover. But the boss was really fun, you can't just spam projectiles because it'll spawn an overwhelming number of enemies. I think you should've introduced the projectile enemies in a past level and just had the boss spawn chasers though.