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A jam submission

Welcome To HellView game page

Escape Hell in this Puzzle Metroidvania made for Metroidvania Month 20!
Submitted by hedenistic — 1 day, 18 hours before the deadline
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Welcome To Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the theme picked#54.3894.389
Metroidvania#173.3893.389
Overall#193.1783.178
Execution#212.7782.778
Enjoyment#262.5002.500
Sensory#282.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Chosen
Hell. I interpreted this theme as putting the player in the afterlife. I also used the theme Cozy, and interpreted it as making a relaxed puzzle type of game with friendly npc's.

Engine
Game Maker Studio 2

Team/Developer
hedenistic (Eden Cragun)

External assets
None

Reference info
hedenistic #0690

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Comments

Submitted

Pretty fun. The art style works really well and gives each room a unique feel. The game has a slightly surreal feeling with its sense of humour.  

I think adding some music and more sfx would help liven up the atmosphere. Also, I think there could some more signposting for the puzzle related elements. 

Good luck with the Super edition.  

Submitted

Nice work! Your art is great - each room was very distinct and easy to remember if I had visited it before. I'm not the strongest puzzler, so I was unable to figure out where to go, but I enjoyed exploring the world and trying to figure out how to traverse the really fun sequence of rooms you assembled.

Submitted

Very interesting execution! Firstly I must commend you for making each room look unique, that made it possible to somehow figure out where you are without a map of sorts. Unfortunately, your main mechanic kinda scrambled all those rooms so it was still hard to navigate. I get the puzzles, I had to read solutions in the comments to get the dash, but I never got anything past that before I got too frustrated. Windows XP sound was funny, but for a while, had to mute it later haha. While I guess it wasn't my cup of tea, I still think you did well interpreting the themes and making metroidvania, so good job on that!

Submitted

I quite enjoyed the artstyle and character design. I like overall idea execution, but controls felt a bit uncomfortable. By that I mean J for jump

Submitted

Visuals were cute. I like the design of the different characters as well as the fresh new colors to look at whenever I get to a new area.

Would have preferred space to jump. Some sort of looping ambience or royalty free music would have been a nice way to forget about the lack of SFX.

The windows error sound for the dialogue was funny. Wall climbing felt pretty good. The dialogue the different characters had to say was humorous.

Nice entry.

Submitted (1 edit)

While the puzzle element could use a bit more signposting I think the game delivered quite well on the "Cozy" theme and had an interesting vibe through its art.

Also, using the Windows XP error sound as a placeholder is highly entertaining.

Submitted(+1)

This was a super interesting game, with an absolutely lovely art design! I really like how distinct and flavorful the different areas of hell were (ice, lava, eyes, bones, etc). The puzzle design was very interesting, I love the concept of making gated progression by putting together clues in the environment, rather than simply based on new abilities.

I do agree with a lot of the comments that some of the puzzles were too difficult. I think one of the main pieces of feedback I have for this is to give a clearer symbology of what clues go to what puzzles, and where the starting points for the various solutions were. I felt like I uncovered most of the pathway clues, but was often lost on where to start the path, or what order to do the paths in. Anyway, this is fantastic work, and I'd love to see what you come up with next!

Submitted

I'm not good at metroidvanias, so I got lost and never solved anything, but I really like how the world is connected and the style you were going for. Gave some undertale vibes and I could see this being a full game someday

Developer

Thank you!!! While the art is unpolished, I did put a lot of love into it. I'm glad you enjoyed it :3
As for being a full game... probably not. It's definitely not your fault that you got lost and didn't find anything, there are many pieces of the design that could have made things clearer. It's hard when you're the one making the game to understand how someone who has never seen it before will interact with it.
In the future, I'll definitely be looking for ways to make my games more accessible.

Submitted

I definitely think you should work on polishing this game for SMVM and submitting again. I'll admit that I could not solve any of the puzzles without the guide. Its a good thing you've included it because I could at least understand what I was missing. I think if you focus on making the puzzle hints clearer to the player, you'll increase the quality of the game. The puzzle design itself makes sense on paper, but the execution was unfortunately off.

Congrats on submitting though. That's accomplishment in itself!

Developer

Thanks for the feedback! I agree that the game is very unpolished and could use more work, and the puzzle designs are obtuse. While I could keep putting effort into this game, I think that I'm better off moving to a new project and trying to apply what I learned. Get my reps in, and such. 

Submitted(+1)

No problem! And that sounds like a plan!