Thanks for the kind sentiments!
wispykey
Creator of
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Haha I commend you, brave soul who jumped straight over the branch in level one. That should be a hidden achievement...
I focused a lot on creating decent progression so your comment is very reassuring! I should definitely make it impossible, not just unlikely, to miss the upgrade though. Thanks for your patience and finding the keybind on the page instead.
I love the theme, it's super cozy and polished! Just moving back and forth spreading and un-spreading feels very satisfying.
I got stuck on the first bagel level though :( I just cannot visualize how to make the blade do what I want it to do properly. I think it's because the control scheme is relative to the blade position, combined with muscle memory from other WASD games. I keep pressing A/D to try to move literal left/right instead of rotating, or W/S to move literal up/down instead of relative forwards/backwards. Anyways skill issue
Thanks for playing! I am a fan of having little to no tutorials, so we'll see haha.
Edit: After playing some other games, I realized that my lack of a main menu gives zero time for the player to "strap in." That and maybe a level zero where the player just walks from point A to point B might help introduce the game better.
Very fun! I also made a plant + sun-themed game so I had to try this haha.
I made it to level 15 at which point the precision required was too frustrating (or I missed something entirely). It is very difficult to start and end diagonal movements precisely, often wasting water. I would love dedicated, single buttons for diagonal movement. But maybe just skill issue, because that was a big part of the difficulty curve.