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Herbarium🍂's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals (Art, Animation, Design, Graphics) | #1 | 4.900 | 4.900 |
Gameplay (Controls, Fun Factor) | #9 | 3.200 | 3.200 |
Originality/Innovation | #13 | 3.100 | 3.100 |
Accessibility (Easy to understand and play, No language barrier) | #14 | 3.700 | 3.700 |
Audio (Music, Sound Effects) | #22 | 2.400 | 2.400 |
How well did this game abide by the No Words rules? | #26 | 4.200 | 4.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Team
Any team members? (optional)
Me (the real one Odi) who made all the assets and tried the programing and miserably failed
And Arwaya_Larth who came up with overall idea and helped with other stuff too
Did you use any 3rd party assets?
No. All assets are created by me (or my team) but some have been made before the jam.
List any game engines, tools, programs, languages used to create your game
Unity
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Comments
Such a rich world kicking around leaves to uncover lost treasures for old friends. Artwork is top notch. Very satisfying controls.
Although I didn't realize that there was a book which I could place the leaves into until my second playthrough, I enjoyed what was here! The art is extremely nice, and the game has a wonderful cozy-yet-believable autumn atmosphere.
My only critique is that it's unclear where the exit to the house is (I think this would probably be easy to fix).
Love the art style! I thought the leaves being there own rigid bodies was a cool idea.
Very beautiful game !