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MarbleGame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility (Easy to understand and play, No language barrier) | #5 | 4.143 | 4.429 |
Audio (Music, Sound Effects) | #7 | 3.341 | 3.571 |
Visuals (Art, Animation, Design, Graphics) | #13 | 3.341 | 3.571 |
Originality/Innovation | #17 | 2.806 | 3.000 |
Gameplay (Controls, Fun Factor) | #19 | 2.539 | 2.714 |
How well did this game abide by the No Words rules? | #23 | 4.276 | 4.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Solo
Any team members? (optional)
Technically I had a friend (Aggron) make the music, but he doesn't have an itch account so I credited him in the description.
Did you use any 3rd party assets?
No. All assets are created by me (or my team) during the jam period.
List any game engines, tools, programs, languages used to create your game
Unity, VS Code, Inkscape, Blender, and for some reason FreeCAD
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Comments
I want to live in this world. The controls are a bit difficult for me to get the hang of.
I liked the first level! The artstyle makes me nostalgic for games that I played a very long time ago.
Thank you very much! I wanted to go for a ps1 style but ran out of time
The sliding part is really enjoyable! It’s a shame that you didn’t get to finish the game.
Thank you for playing! I spent a lot of time on the movement and weight of the ball. I wanted you to be able to slide without pressing any buttons like a real marble. Also level design is not my strong suit.
Super concept ^^
Thank you! I wanted more levels but spent too long on other things.
On the pachinko, we can control the marble or not ?
No but I just removed the movement script. I can easily put it back in. I went back and forth on how I felt about it.