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Wizzerrd

24
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A member registered Jul 06, 2023 · View creator page →

Creator of

Recent community posts

Been working on a lot of refactoring on https://wizzerrd.itch.io/necromancer . Going to make development in the future much more streamlined. For now enjoy the nice new visuals!

Thank you for including our game in your standouts!

Thank you so much for checking it out! Love that you figured it out and got a few good scores! Leaderboard is a bit buggy but I can assure you that it came through. We have a big update planned for a few days from now, so be on the lookout for that! Appreciate the kind words :)

Thanks for checking it out! Going forward varied enemy types and tweaks to enemy spawn rates will aim to improve the long-term experience.

Thank you for checking it out! We have much more content and scaling patches coming soon

Great addictive gameplay and cute visuals. Keep up the good work, would love to see more!

Thank you for checking out our game! Once judging is over we would love it if you tried out the desktop version. Far more stable and allows you to live much longer.

Tough game! Very fun 

Thanks for checking it out! We will be working on updates for when the judging is over, much more to come!

The most important part of my game was ensuring fair and fun balance throughout, so playtesting players of all skill levels was crucial. I couldn't have done it without them. 

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ours haha, also love Bready set go and They Dug too deep

https://itch.io/jam/pirate/rate/2486833

https://itch.io/jam/pirate/rate/2491727

I love how easy Godot makes exporting multiple versions. Couldn't quite figure out how to make custom icons but my game does have HTML, Windows, and Linux versions. I'm hoping they eventually scrub any potential viruses so people can download the more stable desktop versions of my game (I added a bonus for downloading)

Aw don't worry! There's a bit of a learning curve in this game and it's not for the faint of heart. Would love if you, should you so choose, checked out the gameplay tips section and gave it another shot! Once you're in the groove of things 100 seconds is very achievable.  Thank you so much for checking out our game!

Right here! Me and my friends (the team) have never even done any game development (besides Godot tutorials) before this! We're super proud of what we came up with!

about 3 hours per day the first week then about 10-16 per the second week. That's in the ballpark of 100 hours for me primarily coding with some minor sprite work. My other teammates spent around 6-8 hours a day between playtesting and working on assets the second week so between 40-50 hours per other member. To be conservative I want to say 300 hours went into our game across the team. We are super proud of what was possible for our first game and we're gonna be full steam ahead patching bugs and adding more content in anticipation of the judging being over and the entries being unlocked!

Hey great job on the game, would love to see an endless mode :)

Love the game! Great work 

Thank you!!!!!!

Thank you so much for playing our game! Would love to see you make it on the leaderboard :D Much more to come, this Game Jam is only the beginning for Necromancer.

Thank you for checking it out!

Love the game, I like being praised by the pretty woman's voice. Please add endless mode :)

Note: The distance at which enemies despawn is subject to change pending performance testing.

Thanks for playing!

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