Been working on a lot of refactoring on https://wizzerrd.itch.io/necromancer . Going to make development in the future much more streamlined. For now enjoy the nice new visuals!
Wizzerrd
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ours haha, also love Bready set go and They Dug too deep
I love how easy Godot makes exporting multiple versions. Couldn't quite figure out how to make custom icons but my game does have HTML, Windows, and Linux versions. I'm hoping they eventually scrub any potential viruses so people can download the more stable desktop versions of my game (I added a bonus for downloading)
Aw don't worry! There's a bit of a learning curve in this game and it's not for the faint of heart. Would love if you, should you so choose, checked out the gameplay tips section and gave it another shot! Once you're in the groove of things 100 seconds is very achievable. Thank you so much for checking out our game!
about 3 hours per day the first week then about 10-16 per the second week. That's in the ballpark of 100 hours for me primarily coding with some minor sprite work. My other teammates spent around 6-8 hours a day between playtesting and working on assets the second week so between 40-50 hours per other member. To be conservative I want to say 300 hours went into our game across the team. We are super proud of what was possible for our first game and we're gonna be full steam ahead patching bugs and adding more content in anticipation of the judging being over and the entries being unlocked!