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Wolfie

77
Posts
7
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4
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A member registered Dec 05, 2020 · View creator page →

Creator of

Recent community posts

word

This is an incredibly well made game! With some polish, I think it would be a great Steam game.

This is a fun little game, but it only got more difficult on the last few levels. My suggestion is that you make more levels and categorize them with their difficulty. But I do really like the concept.

nope, i ended up not publishing it.

I fixed it for the windows executable but forgot to do so with html5.

its mostly a joke.

it seems some files are missing. But I don't' really know much about unreal as I rarely use it.

Try this:

    void OnCollisionEnter2D(Collision collisionInfo)

    {

        if (collisionInfo.transform.tag == "1")

        {

            transform.position = homeBase;

            local = 0;

        }

    }

Nearly Done! After that, my goal is to get the game running on a potato pc

Use collisionInfo.transform.tag, collider wont work.

i fixed it, plus the game is 2D so navmesh wont work

nvm fixed it with a reimport

it did work for a bit, but when i created a canvas they started to fly to the spawner and delete themselves

it just flies toward 0,0,0

I wrote this script to follow the player, but it just moves upward forever.


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class follow : MonoBehaviour

{

    public GameObject Player;

    // Start is called before the first frame update

    void Start()

    {

        

    }

    // Update is called once per frame

    void Update()

    {

        Vector3 Location = Player.transform.position;

        transform.Translate(Location*Time.deltaTime);

        Debug.Log(Location * Time.deltaTime);

    }

}

I thought this game  only existed on steam!

I Won AND Lost!

updating didn't work

yes

(1 edit)

none, i went through all of them

I deleted it several times, stack overflow is not helping

no, but I did update to 2020

Reimporting didn't work either

Here is the output:

Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

 ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Dev\UNITY\Dont live\Library\ScriptAssemblies\Assembly-CSharp.dll'.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.<Read>b__1(String x)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Read(String[] pathToAssembly, String[] searchDirs)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   --- End of inner exception stack trace ---
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

 ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Dev\UNITY\Dont live\Library\PlayerScriptAssemblies\Assembly-CSharp.dll'.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.<Read>b__1(String x)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Read(String[] pathToAssembly, String[] searchDirs)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   --- End of inner exception stack trace ---
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Build completed with a result of 'Succeeded' in 24 seconds (24367 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Update:  The game still wont open.

i tried that a while ago, i have heaps of broken builds

(1 edit)

every time I do a build it crashes and in WebGL it crashes with a RuntimeError: memory access out of bounds and stops loading.

convert it to html5 and upload it for the ability to be rated.

Recently I was too busy to do any work on my game. I have lost my motivation to continue my game and feel like I should just delete it.

Thanks for the help!

This isn't working:

There should be a really big vignette so I can see if everything works but there is no vignette

Try Urp and the new gpu based particle system. You get pretty decent fps, even on a weak laptop.

https://wolfie1543.itch.io/less-jumps

I don't really know. But you should convert it to HTML5 and see if it runs.

I added a workaround at one of the secrets. Go backwards off the edge and then forwards. I have no idea why  the energy does nothing on mobile.

im not very good at mobile games

i think its glitched

My WebGL build broke