Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wolfy7

94
Posts
3
Followers
1
Following
A member registered Dec 10, 2017 · View creator page →

Creator of

Recent community posts

Thank you for the feedback.

Yes, i need to figure out how i can adapt the difficulty a bit so thats still "uncontrollable" but not unfair.

12 is really good, my best is 14 :)

Thanks for your feedback.

Thanks for your feedback.

Yes, the difficulty is really "hard-core" at the moment. Have to figure out how to adapt it or maybe, ay sou say, let it and maybe add an "easy", and "normal" moder or something.

Nice game, great job.

I like the "Warp" mechanism, unfortunately, i played the browser version, it oftens happens to me that  the mouse leave the window and then when i shoot or warp i lost the focus.

Thanks for your feedback.

Yes, thats something which needs to be adapted. Of course it was my intention to make it "uncontrollable" and difficult like flappy bird, but not that its to unfair for the player.

Thank you for the feed back :)

Awesome job done. Nice game.

The controlls are smooth and overall the game looks and feels very polished.

Nice game, good job.

Like the idea of this reverse snake game :)

Great game, nice use of the theme.

First had some problems to catch the rain drops, but then it was easy.... maybe too easy ;)

Nice game, well done.

Good tutorial at begining, controlls are clear and easy to understand.

Good game, greatjob.

The tentacles reminds me of "Day of the Tentacle", very nice :)

Thanks for your feedback.

Yes, thats something that i need to adapt in the future.

Thanks for your feedback.

Fullscreen is a good idea, didnt consider that the key will also move the browser/website.

Thanks for your feedback.

Yes, due to the uncontrollable gorth of the graph its realy difficulty and has a high frustration rate. 

But yes i tryed to make like it was (is) for me playing flappy bird... frustrating but still challenging to get further :)

Maybe something like:

Movement: W/A/S/D
Attack/ (Axe): Space
Stone: Control

What also could be helpful if there were some indicator/inventar to show if you have a stone/appel picked up.

Well, good job. You finished and submitted something, and hopefully had a good jam time, thats the most important thing.

I like the idea of the game. I only needed some time figure out how to controll the units, because it seem that clicking on them was not enough i need to "drag" select them. And at the moment it seem that you cant lose :)

Good job. interesting interpretation of the theme.

Great job. Like the art style, the "facy mushrooms" are awesome :)

Really great job done. its an awesome game that you greated, design, art and sounds it fits all perfectly together.  It has many specially little details which i like.

Even if its not completey clear to me what it cause if you put a Task on hold or kill it with fire.
And it was not possible for me to fully read all tasks :)


Well done!

Awesome job, nice and well polished game that you made here.

Like the pixel art style, of course specialy the bunnys :)

It took for me also a while to realize the potato is a stone :) the controlls (x and c)  are a bit unintuitiv.

But anyways good job

Awesome job done here. Great Design and Pixel Art, also the Music and Sound-effects fits perfect together.

At least you "finished" and submitted sometihing.

Hope you had a fun and great Jam-Time :)

Good job

Nice game. i like the pixel art, specialiy the tiny enmies :).

I played the browser version an sometime the shooting feels a bit laggy.

Great job done. Like die Music it greats a awesome atmosphere. Also the Design/UI is nice minemalistic and intuitive.

Thanks for your feedback.

Yes, you are right the "random" change could sometime to hard/unfair. Didnt had the time and no good idea to polish this.

Thanks for your feddback

Nice job done here. Music and Graphics are great and fir perfect together. The controlls are also smoothe and intuitive.

The Ginkapo also remindes me of the Pikmin´s :)

Thank you for your feedback.

You are right sometimes the randommess is "unfair" did had enough time to figure out a good solution to keep it random but not unfair :)

Thanks for your feedback. Yes, i already thought that too... i will try to add touch support and export it also for android.

Thanks for your feedback.

Thanks for your feedback.

Intresting ideas maybe i will consider some of them :)

Thank you for playing :)

Funny game, great job.

Thank you :)

Nice puzzle game.


Well done.

Thanks for your feedback.


Yes the difficulty curve needs to be adapted :)

Thank you for the feedback.

The cheat sheet is a nice idea, i will add this to my todo list :)

Thanks for the feedback.

Thanks for your feedback. Dark mode is a good idea, didn't thought on that (don't know why) yet, but will add this to the todo list :)