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Wonderland Engine

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A member registered Apr 15, 2024 · View creator page →

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Thank you for the kind words!

The freezes are a very unfortunate UI bug, yeah. It was an easy fix, but unfortunately post-submission :)

Very nice rendering! Rare to see real-time shadows with so many objects. Nicely done!

Not necessarily my type of art nor am I a particular fan of bullet-hell, but I can tell that this is extremely well-crafted and the bullet patterns are very cool! Love the enemy’s taunting.

Also, really cool to see Godot being used for this!

Great difficulty curve, very well designed. Very fun to play!

Really amazing that you built this entirely from scratch without a framework from what I can tell.

Very nice rendering! Very fun once the controls are clear. Did not quite understand the money display and where all the money went.

Was quite addicting, though, and the challenge is just hard enough to try again and again :D

Incredibly beautiful graphics! They come at a bit of a performance cost, but the game is very fun nevertheless, and theme-fit is great.

So cute art! Super well-polished with the tutorial and really fun concept, fits the theme so well.

Thank you for the kind words!

We had a very unfortunate bug in the UI update :/ It causes every later update to become slower and slower and snowball out of control.

Great to hear you enjoyed at least the beginning of it.

(1 edit)

We fixed the freezes on this version, in case you’re curious (outside of Gamedev.js jam judgment, of course).

Would love to see what you could build with the performance Wonderland Engine can unlock on Web 3D.

Haha, we should have called it Power Skulls!

The freezes are a bug in the UI code sadly, apart from that, it should even run well even on smartphones.

Thanks for playing!

Simple concept extremely well executed with lots of polish. And loads quite fast, despite being a Unity HTML5 game, great work!

Super cohesive art style. Love the card-mechanics! Extremely polished.

Very fun controls. Feel very responsive and snappy!

Super fun and polished with all these animations and little details. Also perfect ramp of difficulty.

Wow, this is so polished and fun! How does someone build this in 2 days?

It is quite tricky! But a very interesting concept, the indirect control.

Wow, this game is hard! It is quite rewarding once you get the hang of it, though.

Really fun mechanic and system! And excellently snappy load times, very light-weight.

Lovely music and loads nice and fast despite being a Unity HTML5 game! Very impressed.