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A jam submission

Power SaverView game page

Keep all the devices under control in this fast-paced power management game.
Submitted by Josep Valls, ch3ckpo1nt — 12 days, 3 hours before the deadline
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Power Saver's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.3004.300
Open Source#9n/an/a
Overall#193.5903.590
Graphics#253.9753.975
Audio#303.3753.375
Innovation#313.4003.400
Gameplay#1052.9002.900

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

NPC

GitHub repository url
https://github.com/josepvalls/godot-power-saver

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Cool game. I like the cute graphics and the nice tutorial. Sometimes I did not realize when a device was in use. Maybe this should be made a bit more obvious, either by let her quickly wait there at the device or highlighting the device a bit more. I was quite often overwhelmed. Maybe starting with less devices in the first level would be a good idea.

Still this is a very cute and cool entry. Well done!

Submitted

Neat use of the theme! It's definitely a lot of devices to manage for how often she comes through the room but overall, it's a solid balancing act to play. The graphics and sound also make for a very relaxed vibe which fits the game well.

Submitted(+1)

Hi!

At the 10th level I had -0.7 happiness :). It seemed to me that at some point I just clicked everything I saw without going into details :D. Nice graphics and music, relaxing! Interesting game, congratulations!

P.S.
The second time, my level of happiness for the 10th level was 149.2 :).

Submitted

Clever take on the theme! the power management mechanic it's really cool and i had fun playing. The Art it's cute. One of the most fitting with the theme of the jam!

Well done!

Submitted

Excellent use of the theme, original concept and has a message to not waste power. I feel it could get a bit repetitive at times, but that could just be me. Graphics and sound are both great. Well done.

Submitted

The concept about power management is kind of cool. Really dig the art and audio!

Submitted

I liked that it was easy to see what was on whenever you turned the lights off! Very funny premise that she just walks by and turns a bunch of stuff on lol. I think this is a really cool idea, it just gets a little repetitive and doesn't feel like you are working towards anything. I think breaking it into levels with individual goals might be cool! Great work!

Submitted(+1)

GREAT GAME!!

Submitted(+1)

Really neat, good work!

Submitted(+1)

Gorgeous graphics, neat interpretation of the theme! Well done. Game gets a bit repetitive and hectic after a while, and I must admit I got annoyed with Luzy when she turned all the devices back on XD

Submitted(+1)

Cute power management game that also teaches people to save power! The flickering effect with different states on the devices was neat. The fairy flying over to what should be interacted with was very helpful. My happiness score for the first 10 levels was 55.1.

Submitted(+1)

Lovely graphics, great theme and perfect flow.

Submitted(+1)

Very nice art and music, the fairy and Luzy are adorable! I think it's a very creative explanation of the theme!Just the situation of devices doesn't seem so visually.

Submitted(+1)

Overall, really nice game and it fits the theme nicely. I really liked the art style. One suggestion is maybe start with less devices and have Luzy add more as the player starts to progress.

Submitted

Very chilling entry. at first. gets hectic soon :)

I like the integration of the theme!

Developer

Thanks! I think I need to finetune the difficulty :)

Submitted

Luzy sure does love her screens. Really nice visual style and music. I think maybe the game would have flowed a bit better if you could turn everything off and on again with one click. Instead of clicking on something, it then brings up a box with an on off switch. And on the devices that need charging, it could maybe have like a red battery warning that indicates weather it needs charging without having to click on it first. Very cool entry, fits the theme well, congrats.

Developer(+1)

Those are great suggestions, thanks! I struggled a little bit with having those boxes appear and capture clicks correctly (there is actually a single box that moves around and refreshes whichever device is active). As I am learning more about Godot I will see if I can revisit this project and add these improvements.

Submitted

I likes character

Submitted

Very nice graphcis and music/sounds effect!
The concept is fun and fit perfectly the theme, very well done.

The only point of improvement I could see is trying to add a better feeling of progress. In my opinion, the game would be better if it started with less devices, while adding more and more when player reaches new levels.

That's said, it's a very very solid entry, I really like it :)

Developer(+1)

Thanks. Good point. The devices she wants to use increase over time but I agree it is a little chaotic having all of them on the tables from the beginning. Also the charging cables are all available since the begginning (and there is an extra one on the floor), maybe I should also introduce those over time.

Submitted

Solid game, great job with the theme interpretation. I always  seemed to get negative happiness idk if I'm just bad or what 

Developer

Earlier you may have turned off stuff too soon. Later, there are charging cables you can move around to keep stuff in use properly charged.

Submitted

As said by others, cute art and cool concept game (a Godot game which work on chrome mac, nice !) 
I only did the 10 levels to get my score (207). I don’t think I quite understood the role of the mobile phones (you had to let them charge but not too much, is that right?)

Viewing comments 28 to 9 of 28 · Next page · Last page