Wow this is an actual video, thank you for making this! (I thought this comment was just a spam bot, so sorry for not commenting back!). I hope to participate again next year and do something better or at least something finished.
Worio
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thank you very kindly for your comment!
I know the .exe is very suspicious and tedious to download, sorry about that. I originally had this as an embed on the page, but it kept throwing strange errors and I was already running late, so I settled for this. I'll try to figure out the cause for next time though!
Here you go! Hope you have fun!
https://worio.itch.io/sandwich-cafe
it's intended for Windows and plays in the browser.
Hey! If you still want to, I'd love it if you tried my game! <3
I'll play yours too, just later, I need to pass my exams now (semester's ending), but then I will definitely play it ;)
https://worio.itch.io/sandwich-cafe
If you end up playing it, have fun! :)
Ever since I was a kid I've enjoyed reading Gamebooks (for example the Lonewolf series). As I grew older though, I traded my pen and paper RPGs for the computer versions we all know so well. In this jam, I'd like to try and come back to those evenings I would spend crawling through sewers and fighting various monsters with just a book, a pencil and some dice.
So, what is it that I am making exactly? The game will be a dungeon crawling monster-slashing game that can be summarised into two game states:
- Walking through dungeon rooms
- Fighting monsters
(more states may appear in the future, such as shopping)
As of now, the game's most core mechanics of walking, combat and game state transitions are done (with a few bugs that need ironing out) and I am starting work on design - both story and visual - focus on the word start, hence why I am currently showing no visuals, but that will change soon (hopefully)!
If I manage to create textures and a story that are to my liking, I will try to create an inventory system, items (both usable, like weapons and potions, and story related, like rope, or a piece of paper containing a secret code) and give the player some more variation and engagement this way.
Follow this thread to see more info in the coming days if you are interested!