thank you so much for this, it’s made my day! This game is one of my least-known and it feels good to know you played it but reading through your play is so exciting and immersive, you really made this your story and it’s so awesome, I’m so glad you shared with me 💜
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I’d say it’s little of both. The vamps survive at zero hp unless there’s sunlight or silver involve and they die forever.
however, their hopeless existence is societal: the upper class hates you and you are relegated to lives in alleys and sewers. You will never be at the top, but that shouldn’t stop you from having a good time.
detective Adam Vass
-1 grit, +1 weird.
You have spent many sleepless nights watching horror movies, from the award winning to the straight to bargain bin. When you come across something you’ve seen in a horror film and try to understand its purpose , say the name of the film to your partner and take +1 forward. If you can get your partner to earnestly watch the film before the next session and they describe their favorite part of the movie to you, they roll the investigation move with advantage.
I loved playing this game! Psychedelic and evocative And slick, here’s a video of my play session from twitch https://www.twitch.tv/videos/2285092781
having read both, there’s very little in common, an unexpected comparison really. The system here is totally unique, involves mashups from a few sources but is more about how cleverly you can channel your mutations and how you can mitigate trouble. Players choose between damage and fallout each roll, so every action has potentially huge consequences for the PCs and the world. Especially when it gets into combat and confrontation, how those come into play feels heavy.
Mutations and ability stuff are super weird, even within the realm of mutant games. Lots of potential for gonzo play and inspiring abilities.
The “point” of each game feels very different to me too imo. Both are exploratory and about surviving in a harsh place, but adventures here are often more about how you interact with opposing factions and integrate into freaky subcultures (or don’t) vs ecomofos which I’d say is a more traditional adventuring conceit.
Both are out there and have huge potential for fun but plasmodics is one of the weirder settings & systems I’ve read! In a good way! I hope you check it out and dig it
it’s been a few years so I don’t entirely remember, but since the playmat was designed as a circle and printed on a square, a square rulebook let me package them together more neatly/uniform. It’s not ideal for home printing or screen reading but I never make my games with that as my priority anyway, print is king.
Eichorn is one of my favorite borg designers and this might be the top of my list as to why. There is just SO MUCH in here to play with, creeps to fight, maps to get lost on, rumors and jobs to ignore until they bite you in the ass, and its all excellently laid out clearly but with a heavy heavy dose of style. I'm inspired everytime I read one of Christian's projects but this one stands alone.
this sounds awesome, welcome! As a little trick, something I’ve done in the past is submit an unlisted or unfinished itch game to a jam and finish it past the deadline, it’ll still show up as a submission later when you’re ready but takes some of that time pressure away. I recommend it to anyone interested in making something that doesn’t think it’ll get done this month!
this is one of my favorite borg hacks. A lot of these games live and die by their ability to find their own voice & vision and corp Borg excels. The setting is super rich and evocative, elevating the expected corporate horror stuff to even more horrifying heights. The art and layout evokes Borg-likes while still being innovative and very sound. After this, I’m on the hook for whatever yall are cooking next.
I've been devouring Cthork Borg and it's plentiful supplements lately and am so impressed by the wealth of ideas you have, both in tweaking/suiting the Mork Borg core system and in making it something unique and your own. That you continue to deepen this well with expansions continues to surprise and delight me, there's so much great stuff there to learn from and have the most immersive game possible. Always impressed by a Richard TTRPG but this (and pharmagothica) are at the top of my list.
Feel free to share your ideas or hopes in this thread! No commitments of course, no shame if you don't pursue or finish the ideas listed here.
I'm about to finish my first entry called Home Game, its the generic rpg rules that exist in my head for all purpose quick play, combines some stuff from blades in the dark, trophy, clink, and a few others into a really streamlined and simple system.
I also am hoping to do an art zine called Monster Fucker, a compilation of public domain romance and horror comics art mixed with my own original illustrations in black and white. craphound meets.. well, monsterfuckers.
Hey gang, I am Adam Vass (he/they), I make games as World Champ Game Co. since 2016 but have been making zines since I was a kid. I play bass in a band called La Dispute. I love horror movies, heavy music, coffee, and my dogs Frankie & Beans.
I'm thinking of making some illustrative/sketchy/collagey art stuff this month as well as hopefully a little zine of my pick-up-and-play ttrpg rules that always exist in my head for emergencies. I'm also working on a bigger book project of vampire punks called Blood Borg thats crowdfunding in April but this little zine experiment will be a nice way to relax from that while also being creative :)
thank you! The expectation is yes, if you want a software you have one, since we as players are dropping into these characters lives in-media-res, they probably have one installed already but it isn’t mandatory. It’s left as an implication instead of a setup rule so you can decide per character how they interact with software in their everyday lives.