Man I've been so hype for this game! Keep up the incredible work!
Worldmaker
Creator of
Recent community posts
Hey, thanks again for playing! I honestly didn't intend for the game to be this challenging, but I'm glad its still enjoyable, even despite its issues! The jumping, player movement, and weird mouse jerks were all issues I didn't really know how to solve. But hopefully it didn't ruin the fun too much!
It's also just really cool, and a little nerve wracking, to actually see people play my game. I think for future games I'll release play-test builds to really gauge the difficulty based on player feedback, then adjust the difficulty accordingly!
But yea, thanks for the vid! It's so cool to see people play and enjoy something that I made :D
Right, ok, I could try to change the bullets, I'm working on the next update right now, I just made the bullets faster. If that still feels wonky I could change it.
And yea, I tried to give the enemies line of sight, but I just couldn't figure it out. Its honestly probably because most of the code I made for this game is kinda outdated.
I had the same experience with my laptop, its probably because of the graphics; they can be a little taxing on a laptop, but it runs rather smooth on my larger PC. In terms of the jump sensitivity, I noticed a few instances where the input would kinda lag, but it would mainly happen when I landed on the corner of a platform or something. Idk, I'm working it out, hopefully in this next update it feels a bit more responsive.
I really appreciate all the feedback, I'll try to get another update out either today or tomorrow. stay tuned! And thanks for playing!!
Dang I thought I fixed the enemies shooting through the floor. I'll get to work on that and the jump responsiveness right now!
As for the player bullets, that happens because the gun is actually hitscan, the bullets don't really do damage. I could make the bullets move faster to sell the illusion, but there might be a better solution. I look into it!
Thanks for all the great feedback!
Wow, I honestly wasn't expecting anyone to make a video about this game! Thank you so much, I really appreciate it. Seeing someone else actually play the game is perfect for getting feedback.
I realize now that there's plenty of things to polish. Enemy projectile collision and the player movement are definitely things I need to work on! I'll have to figure out how to fix the enemies being easy to kill at long range. I thought about increasing their range, but I feel like the up close firefights are a little more fun. I'll get to work on those!
Thanks again! This feedback is incredibly useful!
Good luck with your channel! Keep up the good work! :)