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(+2)

Dang I thought I fixed the enemies shooting through the floor. I'll get to work on that and the jump responsiveness right now! 

As for the player bullets, that happens because the gun is actually hitscan, the bullets don't really do damage. I could make the bullets move faster to sell the illusion, but there might be a better solution. I look into it!

Thanks for all the great feedback!

(1 edit) (+1)

To be honest, what I would do is to make the bullets actual 'objects' and make them collide with the enemies, since you already have the moving bullets, that might not be a lot of extra work. Are the enemy bullets also hitscan? Because I do have the feeling they hit when expected.

And, I also noticed, it's not only the shooting through the floor, I think they see me through the floor as well. They start firing well before I reach the edge of a platform.

I'd be happy to play through it again with your next update!

Btw: Just did another playthrough on a much faster PC and it might be my own increased experience as well, but it plays much more fluently now, jumping seems far more responsive as well. Again, might be me getting used to the game, might be my PC, might be both, but still, wanted to let you know. Fullscreen now works fine as well, whereas it was choppy on the laptop.

A suggestion btw. I can shoot enemies well before they see and/or respond to me, which makes it a lot easier for me. I would let them warp in and activate at the same time, or let them hide behind obstacles if inactive so I can't shoot them yet.

(+2)

Right, ok, I could try to change the bullets, I'm working on the next update right now, I just made the bullets faster. If that still feels wonky I could change it.

And yea, I tried to give the enemies line of sight, but I just couldn't figure it out. Its honestly probably  because most of the code I made for this game is kinda outdated.

I had the same experience with my laptop, its probably because of the graphics; they can be a little taxing on a laptop, but it runs rather smooth on my larger PC. In terms of the jump sensitivity, I noticed a few instances where the input would kinda lag, but it would mainly happen when I landed on the corner of a platform or something. Idk, I'm working it out, hopefully in this next update it feels a bit more responsive.

I really appreciate all the feedback, I'll try to get another update out either today or tomorrow. stay tuned! And thanks for playing!!