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WornSoftware

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A member registered 65 days ago · View creator page →

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No that's not the point of the game, unless you mean the possession mechanic then yes. You just click on the guard when you are in range.

I liked the game for what it was, its just not for me. Wish there was more too it because its very simple.

Thank you for the kind words. This was all our first jam so it means a lot! Yes that was an oversight on our part with the first objective. The player is supposed to press the red button next to the red door while possessing a guard. We plan on polishing and delivering more in the future!

Was looking forward to this one and I would say it delivered! Awesome game man :)

I tried playing for around 20mins but could not figure out 2/3 puzzles so some better direction in that part would have been nice. Once I got the crowbar I used it on the boarded up window but the crowbar vanished and nothing happened. This game is very clearly just an asset flip but if you are gonna use flipped assets you gotta make sure they all have visual cohesion. Also the raycast for looking at interactable objects is very rough and half the time It just didnt work. The game just needed more work :(