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A jam submission

TENTAPHAGEView game page

DEVOUR THEM ALL
Submitted by WornSoftware — 9 minutes, 10 seconds before the deadline
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TENTAPHAGE's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#174.0004.000
Visuals#343.8333.833
Overall#443.3333.333
Fun Factor#493.0003.000
Audio#732.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Hunter Gomez, Jordan Stacy, Cannon Nelson, Johnny Quevedo, Honey, Nicco Alifnao, Lailah Gonzalez. Tom Mulkey, Chris Gale, Antny Erdman

Did you use any third party assets, if yes what assets did you use?
No

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted

Very cool looking creature and neat concept! I also quit at the reactor, the platforming was very difficult because the grapple didn't have very clear feedback when it's available vs when it's not. Great job nonetheless :) 

Submitted

I love the look of the squiggly creature! I found out that if you posses a guard and make them stand on furniture, they get stuck. The platforming at the reactor was really difficult and the goal in that room was somewhat unclear. The possession and the grappling mechanics are really fun to use and the graphics are great. Awesome job for your first game jam!

HostSubmitted

Very unique! I loved the look of the creature you control. I would appreciate a proper way to immobilize the guards, just as they can be a little too trigger happy with those flamethrowers.

Submitted

Visuals are great and the way you managed the sound was impressive. Panning helps to figure the localization of the source of the sound very well. The atmosphere was horrific and well made. It's interesting that apparently the enemies are those humanoid beings instead of the tentacular dude.

I have to say that I got frustrated really soon. I didn't know what to do so I dropped the game. Maybe I may try again later. Try to give enough hints about what you have to do or play with the plot so everyone can keep interested even if the difficulty is high.

Good work, it may be hard to coordinate a big team so you did it great!

Developer

Thank you for the kind words. This was all our first jam so it means a lot! Yes that was an oversight on our part with the first objective. The player is supposed to press the red button next to the red door while possessing a guard. We plan on polishing and delivering more in the future!