Thank you! We’re all gonna make it. Just gotta embrace that attitude of making mistakes early and often.
Wrecking Ball Games
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I enjoyed it. The controls take a little getting used to, but for me it didn’t take long at all. It reminds me of some good times playing Trauma Center on the Wii.
The point about open source just concerns whether or not you shared your game’s source code. If you haven’t already, I recommend integrating Git into your workflow to reduce the risk of losing any of your hard work to near-zero. After that, going open-source or not is just a matter of whether or not you share your Git repository. (EDIT: as well as what license you choose to share it under)
All the music is by Zane Little. You can find all his music on freemusicarchive. I was blown away how quality his entire discography is with how generously he licenses it!
I like this a lot! I did want to point out a few bugs in case you weren’t aware. On most levels, when I died I could press Space to teleport to the next level anyway (speedrun strats.) On one level in particular (I’m not sure which one) I could press space when I died to just keep walking around and playing the level. I would love to see this idea developed further.
It’s great. My least favorite part was that I had to stop playing so soon! You’ve got something special on your hands and I am very much looking forward to the Kickstarter!
You guys should all read Ben’s book, Production Point, by the way. He’s running a podcast to follow the process outlined in that book while making this very game. The process clearly works!