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A jam submission

Twin Ship ShooterView game page

Arcade style shoot-em-up
Submitted by GrumpyGoblin (@Grumpy_G0blin), Groovy Goblin (@groovygoblin_) — 3 hours, 56 minutes before the deadline
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Twin Ship Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#373.9683.968
Fun#1583.7103.710
Overall#1943.6243.624
Graphics#2253.8393.839
Game Design#2363.6453.645
Theme#4513.5483.548
Innovation#6673.0323.032

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Twin Ship Shooter is a space-shooter with the added twist of having two ships to control. They move together, fight together and die together.
Moving them apart from each other makes dodging easier, but being together provides a huge deal of firepower. The gameplay revolves around choosing the correct strategy for every scenario.

Did you write all the code yourself and made all the assets from scratch?
Yes, except for the crt-shader, everything has been hand crafted by us for this game jam

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Lovely old school art style, smooth mechanics, and satisfying gameplay.  Love it.

Submitted

Been a while since I played this type of games. 

The mechanic is really nice to play with. It felt super satisfying to play and very simple to get.

Well done!

Submitted

Good aesthetic! Very simplistic!

Submitted(+1)

Love the aesthetic, graphics, and sound of this game. I would love to learn post processing like this because it just feels super polished!

(+1)

I really liked your game!  I have the same thoughts as the other people with having a score counter and using the ships themselves as the lives.  And maybe also getting more ships as you fly along so you can get even stronger.  But I especially enjoyed watching the enemy ships get wrecked by the asteroids in the second checkpoint!

Submitted(+1)

This was a really cool game. The sound effects and the graphics were the best. I didn't manage to get past the second checkpoint lol. Maybe starting with 3 ships and as you go forward and die you lose ships and you are less stronger so that makes wanting to keep the ships would have been a great idea. But this is also a great idea and I had a lot of fun playing this. I absolutely loved this game and I give it a 9/10 because there a little lack of challenge (maybe a score or something like that would have been great) . You did an amazing job! Nice!

Submitted(+1)

I really enjoyed playing this game. It's a nice mix between Space Invaders and Asteroids with a little bit of Galaga thrown in! I like how there is a ripple effect that goes through the ships and UI elements, kind of like TV static.  The movement of the ships are nice as well as the shooting. It was interesting that you could move two different ships but all I would do is put them together into one ship and leave it like that for the entire game. Maybe make it so the ships each have their own individual health, so you have to lose both before you lose a life. I also like how you can set the color in the beginning.

One other thing that would be nice is a scoreboard at the top, with a life counter and score. It would be cool to provide some kind of incentive to shoot the asteroids instead of just avoiding them, as it makes it more dangerous, especially when it splits into the two mini ones that move fast. (The particle effects when the asteroid splits are really cool!) Other than that,  It's a nice twist on the arcade game genre! I would love to see it be developed further after the jam. Thanks for letting me stream it today!

Developer (1 edit) (+1)

Hello majesity, thanks a ton for streaming TSS. We were super excited to watch your stream, and we’re glad you took the time to leave us such a detailed comment. That’s exactly the kind of feedback we need to create even better stuff :D

We’re planning to make a kind of hotfix after the voting period is over, just to iron out the biggest kinks of the game (mostly the stuff we didn’t have the time to optimize/add).

We’re also considering to rework the game later down the line, and polish it up with the feedback we’ve got. This will be the part where we will add more features to really drive the theme of the game home. A score counter is really a highly requested feature, so we’re considering that too.

Thanks again for streaming the game, we’re glad you enjoyed it. See you in another stream :)

Submitted(+1)

What a beautiful game! I love the modern arcade-style graphics and music. Obviously, the gameplay wasn't super original, but it seems like that's what you were going for. Great work!

Submitted

The concept is not unique, just a twist of space shooter. And I think it didn't fit that well with the theme to be honest. The sound and art is well made. One suggestion is that you could add color change to the asteroids to make it more colorful and etc. Well done. 

Developer

Thanks for the feedback :)

We wanted to do much more with the theme, but sadly couldn’t do as much as we wanted due to the deadline. It was our first Game Jam after all.

We’re considering polishing up the game some time after the Jam, to really drive the theme of the game home. Stay tuned :D

Until then, thanks a lot for playing and giving us feedback.

Submitted(+1)

An excellent take on the classic Asteroids game! The graphics were very polished, the movement was great, and the turn effect on the ships was a subtle but great touch! I really liked that you could change the colors and the effect of shooting an asteroid was very satisfying and made me want to fly through the debris field! I did and died, but that's why you don't fly through asteroids :)

Overall the game was one of the best ones I seen in this game jam! I'm would have paid money for this and I can see this becoming a full game. My only problem is that I would have liked to have a UI on the top with how many ships I had left and a high score.  If you are making an arcade game, then you should definitely add a high score system.

Developer(+1)

Thanks for playing and for the feedback!

The lack of health indicators for the player is sadly due to time constraints. We’re considering updating and polishing up the game at some point after the voting period is over, and this is definitely something we want to add. Stay tuned :)

A highscore display is actually a pretty highly requested feature. During development, we didn’t really think of it due to the level-by-level progression of the game. But after the feedback we’re considering it for a later patch.

We’re glad you enjoyed the game. Thanks for playing :D

Submitted(+1)

Interesting take on the art style. I like that it's made in Godot. The mechanics are almost same old space shooters of the old and the music goes along with it. Nicely done.

Submitted(+1)

Interesting game! Love that classic arcade-style, and it fits the theme quite well. I found sticking the two ships together heavily decreased the difficulty of the game, and I think the health of the ships is too much. I suggest adding some mechanics that the game forces the player to separate the two ships in some ways, e.g. the ships can only stick with each other for 3 seconds, but the bullets will be power up when they are together, etc. That will make the game more fun and challenging. Good job!

Developer(+1)

Thanks for giving TTS a go :)

We originally planned to make much more to make the player think about their ship's positioning, from special moves that can be pulled off when together and environmental effects to force them apart. Sadly we couldn't get it all done due to Time Constraints. Right now there are more and more enemy patterns which incentivise the player to split the ships apart the farther the levels progress, which culminates in the final boss, but you are right that there isn't much more to encourage this spread-apart playstyle.

Maybe we'll rework/rethink the game outside of this Game Jam at some point. When we actually have the time to implement all this stuff xD

Regardless, thank you very much for your constructiveness. We're glad you enjoyed our game :D

Submitted(+1)

I really liked this game! I felt the controls were responsive and the premise worked really well for the theme. I also enjoyed how the asteroids could destroy the enemy ships. I think that worked very nicely and added a lot to the game feel.

If you wanted to improve, I suggest not allowing the two ships to overlap. That made the game a lot easier and made it so it was easier to have one ship that fired twice as fast. My suggestion is to have one ship not fire if the other is in front of it.

Overall fun game!

Developer

Thanks a lot for playing TTS ^^

Yeah, positioning your ships next to each other (especially in front of each other) is a very strong strategy right now, since we didn't have the time to fine-tune the level design to really counteract this. If we at some point decide to fix or rework the game this is definitely something we'll rethink.

We're glad you enjoyed the game, and thank you tons for the feedback :)

Submitted(+1)

Hey! Nice game. It reminds me of a hypercasual game concept where you choose to destroy different obstacles. One thing, the jam theme could be a little more special, like for example you can loose a spaceship and you get weaker so after that, you can notice that you were, in fact, "stronger together". To be honest, all the details were perfect. Very professional as someone down here said. Great game, and the color selection! Very original and nice touch.

Developer (1 edit)

Thanks a lot for the kind feedback!

I can perfectly see where you're coming from regarding the jam theme. We originally planned to add special attacks the two ships could perform together, but couldn't include them due to time constraints. It's our first Game Jam, so we still went a bit overboard with our planned features xD

Maybe we'll polish this one up and update it at some point. We'll have to see, since we still have another project in the works.

Anyway, thanks a lot. We're glad you enjoyed TSS ^^

Submitted(+1)

Nice to see that someone here used godot for their game (I didnt make snowball disaster with godot but i am a huge fan of that engine). I liked music and aesthetics. Shooting asteroids and those things in a shape of pigs is quite fun but i was kinda disappointed that i didnt get more spaceships to control as i progressed. I thought that at the end i will be in control of the whole fleet :( Also I didnt manage to beat the boss - it had very strange path , like, going outside the view and still shooting at me. And of course I dont know what happens after that enemy, so possibly i missed something

Developer (2 edits) (+1)

Thanks for checking TSS out ^^

Yeah, we were using Godot for some smaller projects for about a year or two now. It really is our favourite engine at the moment, since all the others we tested were either way too big and bloated or way too small and basic. It was also a fun challenge to learn the ins and outs of GDScript, since we were only using the C# version of Godot up until now. It went actually reasonably well for our first Game Jam.

Regarding the boss: We know of the issue you're having. It's a bug that kinda sneaked its way in there during the last hours of development. Laurence (how we call him) tends to go off screen for a couple of seconds, and then comes back. This doesn't make the fight impossible, but really drags it out. That's a shame because after that there are two more levels, one additional music track (which is my favourite) and the big final boss to finish the game. There's nothing we can do about this right now, but we will fix this as soon as the voting period is over, so stay tuned if you want to play the full game at some point :)

Regardless of this, thank you so much both for checking the game out and leaving such a constructive comment. We appreciate the feedback and are glad you enjoyed our game :D

Submitted(+1)

The graphics are awesome, I had a lot of fun playing it, and the feature of change the colour of the menu and all the things in screen is really great I like it a lot!!!

Submitted(+1)

love the music! however i hope u can adjust the rocks by level basis

Developer

Thank you :D

And don't worry, there are four entire levels. The asteroid section at the beginning is just the first half of the first level, where the player can get familiar with the controls and gameplay. There is much more variety shortly after ^^

Submitted(+1)

Great Game!

I love the audio and the game mechanics!

Developer

Thanks, we're glad you enjoyed it ^^

Submitted(+1)

Wow, the aesthethics are truly amazing! The music fits 100% with the game, the cutscenes, animations, the shader, and all the details together just make this an incredible game, it almost seems like a professional game.
Also the game itself it's quite addictive, I enjoyed it a lot, congratulations!

Developer(+1)

Thanks a lot, we're glad you enjoyed it! We did our best to get everything as polished as possible in the little time available.

Submitted (1 edit) (+1)

Really enjoyed the breakable Asteroids, I thought that was a really nice touch.  Good job!

Viewing comments 30 to 11 of 30 · Next page · Last page