Glad that helps. I hope you'll love all the solo stuff out there cause a lot of them are so fun and interesting!
wym_lawson
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Hi! So for the backgrounds (I'm assuming is the player character's role and background), as long as how you resolved it is related to one of them, it'll give you an advantage (an extra 1d6). Whether it helps or hinders you can be determined by the result of the roll and your own story. For example, let's say in this game, the PC is a princess and a mage, and the scenario is an LI enters your room at night, injured, if I "heal the LI using magic", then I get a +1d6 because how I resolved it is related to my PC's role; if I "call my personal guards to kick them out", then I get a +1d6 because how I resolved it is related to my PC's background; if I patch the LI up myself by tearing up a blanket, I don't get any extra dice.
Let's say it is still the same scenario. If you fail a roll, you can see that as your backgrounds have hindered you depending on the kind of story you want.
Using I "heal the LI using magic" as an example. If I've succeeded in this roll, perhaps the PC's magic performs well, healing the LI without issue. If I've failed this roll, perhaps the magic backfired, harming the LI even more; or the type of magic the PC used is outlawed, casting suspicion on myself.
At the same time, you don't have to necessarily make your background a huge deal when resolving the roll. Again, using the same scenario and I "heal the LI using magic" as an example, succeeding in a roll with your Love attribute could just mean the PC being worried and scolding the LI while healing them with magic comes off as endearing to this LI. If the roll is a fail, it could mean the PC's light scolding comes off as rude and inconsiderate, even if the magical healing works without issue. In these two cases, while the PC's role is involved in the rolling, giving the player an advantage, it does not affect the success or failure of that specific scenario narratively.
As for the relationship with Penelope, it doesn't have any mechanics behind it. It's just there to give you some insights as to what the character dynamic is like. You are free to choose any and free to bring it up whenever you like in the story. If you don't like any of the provided ones, you can create your own relationship as well.
As for character sheet, do you mean like a blank document for recording all the characters? I do want to create one if that's what you're referring to, seeing how there's quite a number of characters. I'll see what's the best way to make one.
I hope this answers your question. Please let me know if you need any clarification or I've gotten something wrong regarding your questions!
Hi! No, you're right. I actually have the two mixed up 😅. It should be: If the result is higher than your Suspicion, the police have nothing on you and you are free to go. If the result is lower than or equal to your Suspicion, the police have enough evidence to arrest you.
Thanks for letting me know. I'm gonna update the pdf. Though it is true that in the game, suspicious and evidence don't necessarily have to match (thinking of cases where you have 1 Suspicion and still ends up not getting away with the murder).
Hey!! I remember seeing your work in the 10 solo game jam. I adore your art style <3 and thank you for the kind words. I like to play with the concept of "the chosen one" a lot (especially after a monster of the week campaign), and I find the concept of sacrificing, and "not physically dead because you're the chosen one, but not being dead =/= you're physically/psychologically well" fascinating. Also, really want to play into the whole this is a "one-page" ttrpg idea!
Hi! I'm glad you are enjoying the game! Thank you for pointing out the typo. I'll make a change now.
As for increasing attributes, you can choose to increase your lowest attribute by 1 when a Love Interest's Hearts reach 10 Hearts for the first time. However, to have the combined attributes become higher than 10, you will have to play with the new optional Time Travel rule, as you can retain your attributes even when you time travel back in time.
Please let me know if you have any questions! Or the rules are unclear!!
Oh, you choose which Attribute you want to roll for the specific scenario. So for example, do you roll Love or Lore when a Love Interest publicly humiliates you? Roleplay how you're going to use that specific Attribute to react, then roll 1d6 and compare to the Attribute. So if you use Love and Love is sitting at 3, and you roll 2, then that's a success. You pass the Scenario.
I'm sorry! I've been busy for the past few weeks 😭
I may have misunderstood the question, so please let me know if this isn't what you're asking! For Scenarios, you roll 1d20 to determine which Scenario you will face first. Then, you roll to determine if you pass or fail. You determine which attribute is related to this Scenario.
And yes, +1d means rolling an additional 1d6
I'm sorry! I've been busy for the past few weeks 😭
1) Twin secret: When I was writing the game, I was thinking the new twin LI will start with having 3 Hearts. So this new LI would not get a 1 Heart Date or a 3 Hearts Date
2) Bad Ending: The Bad Ending occurs at the start of the day. But if you have any Dates, the Dates event will take place first. I should clarify it in the rules 😅
3) Encounter Table: The encounter table is just it's own random roll. The Date Events table is optional though, just there to help spark some ideas. So you can actually just use it however you want!
So the theme/action table is based on Ironsworn's theme/action oracle. You roll both theme and action. The results give an open-ended prompt for the player. Let's say if the results are Attack and Exit, the player is free to interpret the event as the there is an attack and the player most escape, or maybe the door begins to close on the player, squeezing their body.
I will update it to make the rules clearer later on. My original plan was to have different, more specific events for each locations, but time was running out when I wanted to fulfill the 10 games solo jam😅
This is the kind of game I absolutely LOVE! I love the feeling of being an actual detective/investigator. I was stuck at the final four, then something just clicked by looking at the two names and I was like, ohhh there's a pattern. It's a great feeling when the information isn't spelled out but the player can still able to get it.
I thought it would be difficult to identify the character portraits at first, but I actually found that there were enough distinctions and clues that I could deduce who is whom.
I think this is potentially spoiler zone so don't read it if you haven't finished the game!!!
I don't know did I just missed it the entire time or what. I didn't even see the small background character for the photo until at the end. I knew who that person should be, but I couldn't find their photo until I looked closely at that photo again. It was a really cool feeling when I found the character!
I also feel for our client. And her son and fathers!
Thank you for hosting the Jam! I had such a blast shitting out TTRPG and if not for this jam, I probably wouldn't make another jam until next year. I really need a deadline to push me forward. And whew, it was really close to the deadline with the last game.
I really hope the jam will return, though maybe not immediately cause I've ran out of ideas lol It honestly was a lot of fun.